by Felix/FFDS » Tue Oct 05, 2004 1:21 pm
At the very basic, and I'm assuming you're using gMax...
Create two dummy parts (ensure that the pivots are aligned correctly), named "interior" and "exterior". These parts are to be exactly located at your model's 0,0,0 point.
Create your exterior model (all parts that are visible from the outside) as normal, creating the hierarchies, etc. All your exterior parts will have the "exterior" dummy part as their topmost "parent".
The same for the vc/interior parts, except they will have the "interior" dummy as topmost "parent"..
Thus:
exterior:
|- ----------fuselage
|------------wing
|-------gear
|---etc
interior
|------------cockpit
|----------yoke
|---etc
Felix/FFDS