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greyness...

PostPosted: Tue Sep 28, 2004 2:15 pm
by LANDMYN
Hi,

Ive managed to get a plane i made into fs9 but the textures dont load. I modelled it in 3ds max 6 and exported using the quest 3d .x exporter and makemdl to get the finished .mdl file. aircraft.cfg files are se up fine but they still dont load. All i get it grey except for objects that had materials applied to them in max. Like the canopee (sp?) and the wheels (ill texture them soon. I was just testing).

Any ideas?

Thanks in advance for any help

Will.

Re: greyness...

PostPosted: Tue Sep 28, 2004 2:19 pm
by Felix/FFDS
First of, presuming that the texture assignments survived the conversion process;

make sure that the textures are NOT 24-bit bitmaps.

make sure that the texture names do NOT have spaces in them (sometimes it works, most of the time it doesn't)

then, and don't laugh, because it happens to all of us at one time or another,

make sure your textures are in the correct folder...

Re: greyness...

PostPosted: Tue Sep 28, 2004 6:18 pm
by Katahu
I have some examples to add in regards to the texture naming.

The texture file that you wish to apply should be labeled like this:

your_texture_t.bmp
yourtexture_t.bmp

Note the suffix "_t" at the end of the name. I don't know what purpose it serves, but my texture files seem to always work whenever I use this suffix. What I do know however, it that the suffix "_d" tells FS that the file is a DAMAGE texture and it will be used whenever your model crashes or looses a part.

I hope this helps.

Re: greyness...

PostPosted: Tue Sep 28, 2004 10:28 pm
by Travis
. . . and the suffix _L is supposed to signify a lightmap (one that is used when the lights are turned on at night, I think).

Re: greyness...

PostPosted: Wed Sep 29, 2004 10:17 am
by LANDMYN
it has the _t. it is 32 bit. it is in the right folder. it doesnt have any spaces in the name. I removed the textures and placed some textures fomr another plane in there and renamed them. And i got textures :D Its something to do with my textures not my set up in max.

Is the images size 800 x 600 ok?

Re: greyness...

PostPosted: Wed Sep 29, 2004 12:36 pm
by FSEdge
All i get it grey except for objects that had materials applied to them in max.


Make sure Show Map in Viewport is enabled in the Material Editor before you export to X file.

800X600 should work ok (I know it does in FS8 but haven't tried it for FS9 yet.). However it would be advisable to stick with 512X512, 1024X1024 etc.

FSEdge

Re: greyness...

PostPosted: Wed Sep 29, 2004 12:50 pm
by LANDMYN
it is enabled. :\

:(

Re: greyness...

PostPosted: Wed Sep 29, 2004 10:07 pm
by Travis
Is the images size 800 x 600 ok?


If you are trying to convert the images into DXT3 format or otherwise, using DXTBmp, then that won't work.  For that, they MUST be squares (256x256, 512x512, 1024x1024).