by Felix/FFDS » Fri Sep 24, 2004 3:23 pm
I think you're on the "right" track.
For the front cowling, I would shape the cowling, forgetting about the opening for the moment. You have what appears to be the overall basic shape already.
FOr the actual opening - which to me looks like an open "grin" - I would create the opening's shape as an ngon, shape it into the "grin" and then using shape merge, "trace" it onto the cowling front.
Once there, you can select the opening's polygons/faces and extrude them inwards ('intrude' them?). I think your propeller spinner "tube" looks good enough.
Then again, proper gmax users probably have a better way.
Felix/FFDS