by pavespawn » Wed Sep 22, 2004 11:22 pm
Thanks guys! I finally got the heli to export by using the Middle man utilities. Now, however, I can't get the virtual cockpit to work, my eyepoint is screwed up, and the heli sinks into the apron whenever I start.
I understand that I need an interior file to use a virtual cockpit. Shouldn't I just need to group all the components that I want to show up in the vc together and call the group "interior?" That is what I did and it still tells me everytime, that no interior model is found. Also mdlcommander gives me an error saying that it is missing a file (I keep forgetting to figure out exactly which one).
I tried messing around with the eyepoint in the aircraft config file but after an hour I gave up on that. It puts my up on top of the bird everytime.
As far as the sinking into the apron, it will still let me taxi around and such. It is more frustrating than limiting.
Just to let everyone know, I am modifiying the Rory Kelly Pave Low to make it more like the real thing (I got permission from John to do this btw). So far I have completly redone the vc panel and put in a new standard view panel, repainted the navy markings and lightened the paint to closer fit the Air Force paint scheme. I still can't get the tail number to show up where I want it to though. I also reskined the collective handle with the real one, as well as redressed the pilots in our flight suit and SARVIP. I am also in the middle of placing the flight engineer in his seat. I plan on next, adding the miniguns and .50 cal. Oh, another problem I am having is that I can't make the ramp stop at the level position (which is where we fly around at all the time). Do you add a "key" for that? Sorry so many questions but I am just learning how to use gmax.
