by Gnome » Sun Sep 05, 2004 6:28 am
Sorry to ask again folks but has ANYONE done this successfully and can tell me how, numpties-guide please.
I have got DECAL_NNUMBER to work perfectly. What I need to know is how to get other decals to work.
Is there anything special about the part I'm trying to map the texture on? I'm using a simple plane like I did with DECAL_NNUMBER.
Is there anything I need to know about the texture map itself? I'm using colour 0,0,0, for the background and hoping that just the foreground colours will show up but I get a black rectangle instead. (DXT.3)
It's driving me nuts!
Another problem is the decal simply making a transparent hole in my model in FS. Model is already textured with a shiny metal surface, is this similar to the problem you get with reflective canopies...?
Thanks.
Kev