theres gotta be a way,...

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theres gotta be a way,...

Postby alrot » Tue Aug 31, 2004 6:53 pm

to import *.mdl files into gmax or 3d studio max,and if it isnt,some one soon will brake that scripted code,why did Microsoft make it like this?
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Re: theres gotta be a way,...

Postby Felix/FFDS » Tue Aug 31, 2004 7:54 pm

There are ways to import the old style (FS98/FS2000) mdl files into the design programs.

If this were extended to the newer models made with gmax and FSDS2, you would see a sudden drying up of quality freeware models and an increase in file protected payware.

After all, it it becomes easy to take off someone else's model, change it a bit, and pass it off as one's own work, what is the incentive to produce quality work?
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Re: theres gotta be a way,...

Postby FSEdge » Tue Aug 31, 2004 10:43 pm

to import *.mdl files into gmax or 3d studio max,and if it isnt,some one soon will brake that scripted code,why did Microsoft make it like this?


If I might ask you ALROT, why do feel the need to import *.mdl into gmax or 3DS? What do you hope to gain by doing this?  ???

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Re: theres gotta be a way,...

Postby Katahu » Wed Sep 08, 2004 6:10 pm

"IF" the *.mdl files were to "EVER" be successfully imported to Gmax or FSDS, then there would be a very good chance that M$ might change the FS series from open-source to closed-source (like the IL-2 series of 1C: Maddox Games).

As a result, we would all be greatly affected by such a sudden change. I thank god that no one has broken the code. And I also pray to god that no one ever does so ,successfully. Because I don't won't to see the negative effects of cracking such a code (like the one that Felix pointed out).
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