A complete gmax / 3ds max 6 tutorial

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A complete gmax / 3ds max 6 tutorial

Postby LANDMYN » Mon Aug 30, 2004 2:24 pm

Hi,

Does anyone know where i can get a complete tutorial for creating Flight Sim planes for fs2004?

Help is greatly apreciated.

Will
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Re: A complete gmax / 3ds max 6 tutorial

Postby Felix/FFDS » Mon Aug 30, 2004 2:51 pm

The stupid idiot's guide to making a plane with gmax is probably the best all-around "cradle to grave" tutorial.

This tutorial is hosted here in Simviation - check the Design pages.
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Re: A complete gmax / 3ds max 6 tutorial

Postby Travis » Mon Aug 30, 2004 2:52 pm

I'll just go ahead and give you the link:

Idiots Guide to GMAX
Last edited by Travis on Mon Aug 30, 2004 3:15 pm, edited 1 time in total.
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Re: A complete gmax / 3ds max 6 tutorial

Postby LANDMYN » Mon Aug 30, 2004 3:07 pm

thanks :)

ender : lol
Last edited by LANDMYN on Mon Aug 30, 2004 3:08 pm, edited 1 time in total.
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Re: A complete gmax / 3ds max 6 tutorial

Postby LANDMYN » Mon Aug 30, 2004 3:12 pm

ah. thats mainly all about the modelling. ive done the modelling. im a proffesional at modelling. I spend all my time on the computer modelling, and simming. I've been doing it since i was 10  :) . Its the naming of the objects, hieracy, how the whole thing should be set up that im looking for. Thanks anyway  :)
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Re: A complete gmax / 3ds max 6 tutorial

Postby Felix/FFDS » Mon Aug 30, 2004 3:17 pm

http://www.microsoft.com/games/flightsi ... nloads.asp

then you need to download the gmax SDKs and specifically the makemdl sdk/ docs.

That's the guiding document for the tags needed, etc.

Also, the aircraft container SDK is necessary.

As you'll see, the modelling is easy - it's getting the durn thing to show up in FS and fly correctly that's the headache!

On tags - left_aileron doesn't work;  l_aileron does .. and etc., ad nauseam..
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Re: A complete gmax / 3ds max 6 tutorial

Postby LANDMYN » Mon Aug 30, 2004 3:27 pm

got them, and installed them, but its such a weird layout that  really couldnt be bother to read them. lol. ill try though. i didnt know i need the aircraft contrainer though thanks :) .also i opened some of the .gmax planes but my graphics card couldnt handle the polys so it was jumping around like crazy as i rotated the view port. wire frame didnt seem to help either  :'( I also found a tag tool a few minutes ago that i can use that names all the aircraft parts, although i dont know what they are. lol. Ok. im feeling in a happy mood some hopefully ill actually be able to read them. lol.
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Re: A complete gmax / 3ds max 6 tutorial

Postby Travis » Mon Aug 30, 2004 3:34 pm

A really handy little tool (created by our own FSEdge) is TagTool, which is a gmax script that contains the names of all the FS tags you could use.  Just click on the name and the selected part will be named that.

Get it here: http://www.fsalpha.com/home.shtml

Check out the FSDS site for animation information.  URL in my signature.
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