Gmax export error: help

Posted:
Thu Aug 05, 2004 10:24 pm
by hsvfan
Hi all
I have Had a play with a Gmax source file and tried to export the aircraft to make MDL but got an error message saying:
"Make Mdl was not found,or failed to convert the model specified in c\gmax\scenes\oh-6 to mdl file. Check your system path to ensureMakemdl is on it
know that the MDL that I have in the plugins folder works because I Have exported the gmax MD 83 several times
cheers hsv
Re: Gmax export error: help

Posted:
Fri Aug 06, 2004 11:24 am
by garymbuska
make sure that the file you want to export is in the same folder as the makemdl compiler.

Re: Gmax export error: help

Posted:
Fri Aug 06, 2004 9:29 pm
by Felix/FFDS
In the same folder to where you were trying to export your model, check the log file - you should get a listing of the errors and the parts affected.
Re: Gmax export error: help

Posted:
Sat Aug 07, 2004 12:28 pm
by ziliu
I've got the same problem, though it is with gmax scenery design.
I choose in gmax, file->export, browse to my destination folder and name the file sciencetower.bgl, and then the MakeBGL dialog box pops up. I enter all the parameters, and press Start.
Then the error message box mention by hsv pops up.
When I press OK, another box pops up saying "Export module failure".
Ok, here's what I think. Correct me if I'm wrong, but I believe the gmax export module works by first converting the gmax file to an x file and then calls makemdl to convert the x file to a mdl or bgl file.
In my destination folder, there are two files, "sciencetower" and "sciencetower.log". The log file reads as follows:
"Running model
Start! (C:\HanranGames\FS Addons\scenery design\kista\scenery\sciencetower)
Loading X C:\HanranGames\FS Addons\scenery design\kista\scenery\sciencetower...
Error in exporter: Mismatch between # vertices (427) and # normals (126) in part HouseA.
Error!
Error!"
HouseA is the name I gave my scenery object in gmax.
Then I have a look at the file called "sciencetower" (no suffix). Again, correct me if I'm wrong, I think this is the supposed-to-be x file. Anyway, this time, it is only 12 bytes.
It reads:
"0XFFFFFCDB", presumably some kind of error code.
This number changes every time I re-export the file, but it seems to always begin with 0xFFFFFC.
The contents of the sciencetower.log file stay the same.
I'm pretty new to scenery design, and this is my first house I've ever made. It's constituted of some few quite simple and well-defined geometric bodies.
Thanks for any help!
Re: Gmax export error: help

Posted:
Tue Aug 10, 2004 12:52 am
by FSEdge
This error occurs when for example you create an object with 2 vertices and no faces (if you try to create a face with 2 vertices you will get a colocated vertices error).
This error occurs when you create an object with 2 vertices and no faces creating a face with 2 vertices you will get a colocated vertices error.
To fix this problem weld the offending vertices. Start with the weld threshold set low and increase it if you get a message telling you there are no vertices to be welded.
FSEdge
Re: Gmax export error: help

Posted:
Tue Aug 10, 2004 3:58 am
by ziliu
Uhm, ok, but could someone then tell me what a face is? I understand it means the front part of the head of a human being...

Re: Gmax export error: help

Posted:
Tue Aug 10, 2004 9:42 am
by FSEdge
Uhm, ok, but could someone then tell me what a face is? I understand it means the front part of the head of a human being...

A face is the smallest possible mesh object: a triangle formed by three vertices. While a vertex can exist as an isolated point in space, a face cannot exist without 3 vertices.
FSEdge
Re: Gmax export error: help

Posted:
Thu Aug 12, 2004 5:12 am
by hsvfan
Thanks for the help so far all. I have just got our computer back from getting repaired so I have only just caught up on the replies.
The error message I got was collocated vertices and a scale animation on the 3rd cargo door which, I have no idea how that came about, as I have made no changes to the 3rd cargo door?. All so, where do I find the makemdl options tap so I can check ignore warnings.
Cheers
HSV