by ziliu » Sat Aug 07, 2004 12:28 pm
I've got the same problem, though it is with gmax scenery design.
I choose in gmax, file->export, browse to my destination folder and name the file sciencetower.bgl, and then the MakeBGL dialog box pops up. I enter all the parameters, and press Start.
Then the error message box mention by hsv pops up.
When I press OK, another box pops up saying "Export module failure".
Ok, here's what I think. Correct me if I'm wrong, but I believe the gmax export module works by first converting the gmax file to an x file and then calls makemdl to convert the x file to a mdl or bgl file.
In my destination folder, there are two files, "sciencetower" and "sciencetower.log". The log file reads as follows:
"Running model
Start! (C:\HanranGames\FS Addons\scenery design\kista\scenery\sciencetower)
Loading X C:\HanranGames\FS Addons\scenery design\kista\scenery\sciencetower...
Error in exporter: Mismatch between # vertices (427) and # normals (126) in part HouseA.
Error!
Error!"
HouseA is the name I gave my scenery object in gmax.
Then I have a look at the file called "sciencetower" (no suffix). Again, correct me if I'm wrong, I think this is the supposed-to-be x file. Anyway, this time, it is only 12 bytes.
It reads:
"0XFFFFFCDB", presumably some kind of error code.
This number changes every time I re-export the file, but it seems to always begin with 0xFFFFFC.
The contents of the sciencetower.log file stay the same.
I'm pretty new to scenery design, and this is my first house I've ever made. It's constituted of some few quite simple and well-defined geometric bodies.
Thanks for any help!