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				Combined control surfaces
				
Posted: 
Wed Jul 21, 2004 10:16 amby ajver
				I am building an A-10A Thunderbolt II but have a problem with the combined aileron/air brakes.  Can somebody please provide me with instructions to achieve this.  Thank you
			 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Wed Jul 21, 2004 10:26 amby FSEdge
				Send me an email and I'll send you a source file with an aileron/air brakes set I did for a project a while back. I detail what I did in the return. 
FSEdge
			 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Wed Jul 21, 2004 1:54 pmby ajver
				Thanks FSEdge.  I suppose I could have done that if I had your e-mail address.
			 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Wed Jul 21, 2004 2:45 pmby Felix/FFDS
				[quote]Thanks FSEdge.
			 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Wed Jul 21, 2004 5:38 pmby FSEdge
				Thanks FSEdge.  I suppose I could have done that if I had your e-mail address.
The reason I didn't post my email address publicly is to keep email bots from finding it. Sorry if that upset you.
The first image shows the aileron/speed break in it's closed position on a variable geometry wing.
The aileron itself is simply a cylinder named per FS naming conventions for left aileron.
The outer surfaces of the speed breaks were cut from the wing and cloned thus allowing for the removal of the wing
 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Thu Jul 22, 2004 1:45 amby ajver
				Thanks again FSEdge.  Iget the impression that you are working with GMax.  I should have mentioned that I am using FSDS V2.
			 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Thu Jul 22, 2004 2:34 amby FSEdge
				Your impression would be correct about the work being done in Gmax. Surely, FSDS would have the same ability for this kind of job too?
FSEdge
			 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Thu Jul 22, 2004 3:54 amby ajver
				You are right FSEdge.  FSDS does have the same ability, but I am uncertain about which part must be the parent of which other part.
			 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Thu Jul 22, 2004 5:44 amby Felix/FFDS
				The part names and hierarchies are the same.  FS key frame animations are workable tags are dictated by the simulation and not the modelling program.  
			 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Fri Jul 23, 2004 8:56 pmby Travis
				Nice fighter, FsEdge!  That (if I'm not mistaken) is the aircraft from the Skyfox game from Nintendo.  Pretty cool . . . 

 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Sat Jul 24, 2004 12:19 amby FSEdge
				That (if I'm not mistaken) is the aircraft from the Skyfox game from Nintendo.
 You would be correct Ender. Thanks for the comment. I didn
 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Sat Jul 24, 2004 3:55 amby Travis
				It looks like an extremely complicated texturing project, as the multiple pieces each would need a separate texture.  Maybe if I had a little more time on my hands . . . [sigh]
			 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Sat Jul 24, 2004 2:15 pmby FSEdge
				It looks like an extremely complicated texturing project, as the multiple pieces each would need a separate texture.
No, there is only need for one texture. The way I use UVW modifiers allows me to cram just about everything into one *.bmp and I still have a ton of room left if it's ever needed.
FSEdge
 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Sat Jul 24, 2004 6:47 pmby Felix/FFDS
				FSEdge - Excellent piece of texturing, and one more reason why your texturing tutorials should be on a gmaxer's "must read"
As an aside, if a quick MDL/FS model is compiled with the assigned texture, this would be a good model to texture with FS Repaint, where you can see the 3D rendered model and your changes as you make them (with the default editor)
			 
			
		
			
				Re: Combined control surfaces
				
Posted: 
Sun Jul 25, 2004 12:34 pmby FSEdge
				Hi Felix,
Where can I find this FS Repaint? I haven't seen it before. Is it a rendering package for MDL files, and does it offer painting abilities like PS or PSP?
FSEdge