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Combined control surfaces

PostPosted: Wed Jul 21, 2004 10:16 am
by ajver
I am building an A-10A Thunderbolt II but have a problem with the combined aileron/air brakes.  Can somebody please provide me with instructions to achieve this.  Thank you

Re: Combined control surfaces

PostPosted: Wed Jul 21, 2004 10:26 am
by FSEdge
Send me an email and I'll send you a source file with an aileron/air brakes set I did for a project a while back. I detail what I did in the return.

FSEdge

Re: Combined control surfaces

PostPosted: Wed Jul 21, 2004 1:54 pm
by ajver
Thanks FSEdge.  I suppose I could have done that if I had your e-mail address.

Re: Combined control surfaces

PostPosted: Wed Jul 21, 2004 2:45 pm
by Felix/FFDS
[quote]Thanks FSEdge.

Re: Combined control surfaces

PostPosted: Wed Jul 21, 2004 5:38 pm
by FSEdge
Thanks FSEdge.  I suppose I could have done that if I had your e-mail address.


The reason I didn't post my email address publicly is to keep email bots from finding it. Sorry if that upset you.

The first image shows the aileron/speed break in it's closed position on a variable geometry wing.
Image


The aileron itself is simply a cylinder named per FS naming conventions for left aileron.
Image


The outer surfaces of the speed breaks were cut from the wing and cloned thus allowing for the removal of the wing

Re: Combined control surfaces

PostPosted: Thu Jul 22, 2004 1:45 am
by ajver
Thanks again FSEdge.  Iget the impression that you are working with GMax.  I should have mentioned that I am using FSDS V2.

Re: Combined control surfaces

PostPosted: Thu Jul 22, 2004 2:34 am
by FSEdge
Your impression would be correct about the work being done in Gmax. Surely, FSDS would have the same ability for this kind of job too?

FSEdge

Re: Combined control surfaces

PostPosted: Thu Jul 22, 2004 3:54 am
by ajver
You are right FSEdge.  FSDS does have the same ability, but I am uncertain about which part must be the parent of which other part.

Re: Combined control surfaces

PostPosted: Thu Jul 22, 2004 5:44 am
by Felix/FFDS
The part names and hierarchies are the same.  FS key frame animations are workable tags are dictated by the simulation and not the modelling program.  

Re: Combined control surfaces

PostPosted: Fri Jul 23, 2004 8:56 pm
by Travis
Nice fighter, FsEdge!  That (if I'm not mistaken) is the aircraft from the Skyfox game from Nintendo.  Pretty cool . . . 8)

Re: Combined control surfaces

PostPosted: Sat Jul 24, 2004 12:19 am
by FSEdge
That (if I'm not mistaken) is the aircraft from the Skyfox game from Nintendo.

You would be correct Ender. Thanks for the comment. I didn

Re: Combined control surfaces

PostPosted: Sat Jul 24, 2004 3:55 am
by Travis
It looks like an extremely complicated texturing project, as the multiple pieces each would need a separate texture.  Maybe if I had a little more time on my hands . . . [sigh]

Re: Combined control surfaces

PostPosted: Sat Jul 24, 2004 2:15 pm
by FSEdge
It looks like an extremely complicated texturing project, as the multiple pieces each would need a separate texture.


No, there is only need for one texture. The way I use UVW modifiers allows me to cram just about everything into one *.bmp and I still have a ton of room left if it's ever needed.
Image


FSEdge

Re: Combined control surfaces

PostPosted: Sat Jul 24, 2004 6:47 pm
by Felix/FFDS
FSEdge - Excellent piece of texturing, and one more reason why your texturing tutorials should be on a gmaxer's "must read"

As an aside, if a quick MDL/FS model is compiled with the assigned texture, this would be a good model to texture with FS Repaint, where you can see the 3D rendered model and your changes as you make them (with the default editor)

Re: Combined control surfaces

PostPosted: Sun Jul 25, 2004 12:34 pm
by FSEdge
Hi Felix,

Where can I find this FS Repaint? I haven't seen it before. Is it a rendering package for MDL files, and does it offer painting abilities like PS or PSP?

FSEdge