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				Glowing bits
				
Posted: 
Tue Jul 06, 2004 2:07 pmby Gnome
				Can I get a part to 'glow' as though lit from within?
This is GMAX BTW and I'm making a Star Trek style shuttle and I want the blue bits to glow.  Even better if they glow in the dark!   

Thanks.
Kev
 
			
		
			
				Re: Glowing bits
				
Posted: 
Tue Jul 06, 2004 6:51 pmby Milton
				Yes, prefix the material name with BRIGHT_
See the Makemdl SDK material section.
			 
			
		
			
				Re: Glowing bits
				
Posted: 
Wed Jul 07, 2004 1:41 amby Gnome
				Ah, thanks Milton.
That worked beautifully but an old problem has re-surfaced;
My reflective textures are transparent at dawn/dusk!
I have a corresponding _l texture for each of the _t ones that is a simple 8 bit black square as you advised last time I had this problem.  With THAT aircraft, the shiny bits stayed shiny and solid in the half light so I'm darned if I can see what is wrong here.  :-(((
I have noticed that the textures I use when building the models must have the same name (including the _t part) as the ones in the aircraft's texture folder and that the FS ones must be DXT3 format with _t as the last part of the name... or have the last 16 models all worked by magic?
..And your help, of course.  :-)
Kev (frustrated)
			 
			
		
			
				Re: Glowing bits
				
Posted: 
Wed Jul 07, 2004 7:02 pmby Milton
				Textures:
The textures assigned to the material names of course must be named the same in the texture folder and as _t.
The _t alpha should be around 210-230 RGB for reflectivitity.
Light Maps:
The _L can be as small as 16X16, can be 8 bit or in the case of a self illumination map, a DXT3.
The near black primary is an additive value to the _t primary textures colors to provide highlites at night.
If the alpha channel is used, black is associated with the Nav lite switch, white for the Panel lites switch.
Have you checked your export options, HasReflectrmap, HasLightMap?
			 
			
		
			
				Re: Glowing bits
				
Posted: 
Wed Jul 07, 2004 7:08 pmby Gnome
				Both clicked ON.  I wonder if there is a problem here though as thay are normally checked by default but I have had to manually check hem each time I export.   I wonder if this points to another problem?
Kev (crying into his beer - it's a pathetic sight...)