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I need help over here

PostPosted: Mon Jan 05, 2004 8:43 am
by xumepoc
Hi,
From the scenery design said to ask you boys.
Can I use 3d Studio Max or Lightwave to create a object which I can use for scenery object (or macros)
like Tower for example:) or is there a plugin for that?
If not what software I must use except Easy Object Designer becouse I can't work with it :) ;) 8) :( :D

Re: I need help over here

PostPosted: Mon Jan 05, 2004 8:55 am
by Hagar
I'm a little out of my depth here as I know nothing of 3DS or Lightwave. It would really depend how you intend using the objects

Re: I need help over here

PostPosted: Mon Jan 05, 2004 9:40 am
by Felix/FFDS
Yes you can.

Export your object as an direct x file and use makemdl directly on

Re: I need help over here

PostPosted: Mon Jan 05, 2004 11:34 am
by xumepoc
Ok any ideas from i can get the CVA program:)))
About the first way i can't say that i understand it all but let me ask ,just to be shure i got it right, by saying direct x file you mean any kind of file .3ds;.ai;.dxf amd so on or not.And how to use makemdl over the x file?

I'm sorry that i am asking so much but just wont to know and altho i have modelling and animating with 3D MAX and lightwave for more then 5 years, that file exporting haven't been such a problem:))))

Re: I need help over here

PostPosted: Mon Jan 05, 2004 11:59 am
by Felix/FFDS
I believe that 3DSMax5 can export directly to a DirectX (*.x) file.  I'm not sure about Lightwave.

The CVA plugin-converter is available from: http://flightsim.periskop.cz/fsitem.php ... d=59&lan=1


For a 3DSMax to x file conversion with the Pandasoft converter:

http://www.freeflightdesign.com/tips/3D ... plugin.htm

Hope this helps

Re: I need help over here

PostPosted: Mon Jan 05, 2004 4:47 pm
by Sterk
X.exporter for Lightwave exists as well,although I failed to create with it x file,acceptable by makemdl - every time there is some kind of error...

x.exporters for Lightwave and Max are both free plugins,available for free download...

But in my personal opinion,based on experience-the best working x exporter is one for Maya,works without any problem,although there are problems with export when keyframe animation involved...

Re: I need help over here

PostPosted: Thu Jan 08, 2004 5:12 pm
by Hellhound
3ds max files (.3ds) can be imported into gmax. just in file in gmax, click import.

Re: I need help over here

PostPosted: Wed Jun 23, 2004 11:44 pm
by xumepoc
Boys I get that error note every time what is wrong and most important how to fix it

Running model

Start! (E:\3Dsoftware\3dsmax42\Scenes\User\Arriver.X)
Loading X E:\3Dsoftware\3dsmax42\Scenes\User\Arriver.X...
Processing...
Assertion failed: file C:\fs8\Tools\utils\source\MakeMDL.sdk\xfileprocess.cpp, line 196 (pMatrix)
Model units are 2.00 units/meter
Sorting by Material...
Optimize Parts...
Welding...
Generate BGL...
Error!
Error!