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Taxeways signs using BGLComp

PostPosted: Sun Jun 20, 2004 3:53 am
by stevewilson
I've been trying to learn how to compile taxiway sign using the Scenery BGLComp SDK for my airport. I've been able to place buildings, and excludes, but just can't seem to get the right text for taxiway signs.

Does anyone know how to do this?

Re: Taxeways signs using BGLComp

PostPosted: Sun Jun 20, 2004 5:32 am
by Daz
there is a texture file in the main texture folder of fs9 which has all the taxiway numbers and letters..you will need to make the signs in a design program and just assign the letters and numbers as you wish

hope this helps

daz

Re: Taxeways signs using BGLComp

PostPosted: Sun Jun 20, 2004 12:25 pm
by stevewilson
Daz thanks for the reply. I looked at the texture folder, but didn't see a txt file. What I'm trying to do is make some signs for my airport that I made with AFCAD. I'm sure it can be done using the SDK format and the BGLComp, but I just can't seem to get the programing format right. Thats what I was asking if anyone knew how or had done this.

Re: Taxeways signs using BGLComp

PostPosted: Mon Jun 21, 2004 4:07 am
by stevewilson
Got it figured out. It was the typists fault. ;D Miss spelled Lable, OOPs Label. After several weeks and thats all it was.