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				Taxeways signs using BGLComp
				
Posted: 
Sun Jun 20, 2004 3:53 amby stevewilson
				I've been trying to learn how to compile taxiway sign using the Scenery BGLComp SDK for my airport. I've been able to place buildings, and excludes, but just can't seem to get the right text for taxiway signs.
Does anyone know how to do this?
			 
			
		
			
				Re: Taxeways signs using BGLComp
				
Posted: 
Sun Jun 20, 2004 5:32 amby Daz
				there is a texture file in the main texture folder of fs9 which has all the taxiway numbers and letters..you will need to make the signs in a design program and just assign the letters and numbers as you wish
hope this helps
daz
			 
			
		
			
				Re: Taxeways signs using BGLComp
				
Posted: 
Sun Jun 20, 2004 12:25 pmby stevewilson
				Daz thanks for the reply. I looked at the texture folder, but didn't see a txt file. What I'm trying to do is make some signs for my airport that I made with AFCAD. I'm sure it can be done using the SDK format and the BGLComp, but I just can't seem to get the programing format right. Thats what I was asking if anyone knew how or had done this.
			 
			
		
			
				Re: Taxeways signs using BGLComp
				
Posted: 
Mon Jun 21, 2004 4:07 amby stevewilson
				Got it figured out. It was the typists fault. 

 Miss spelled Lable, OOPs Label. After several weeks and thats all it was.