Space ship in FS?

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Space ship in FS?

Postby Mike Thurman » Fri May 14, 2004 10:49 am

Hey guys,

Anyone know how i can change the FDE of a plane so the thing goes 90 degrees up on takeoff like a shuttle, if the is even possible.

Thanks


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Re: Space ship in FS?

Postby Felix/FFDS » Fri May 14, 2004 11:25 am

Completely wild idea - and you are tasked with trying it out...

Force your fuselage angle to -90 degrees, and engine type rocket - with enough thrust to overcome the model's weight.

Your gear contact points would have the same "-Z" value, with x- and y values spread around in a triangle so it doesn't  tip over.  

If the contact points are z,x,y:

-10,1,0
-10,0,1
-10,-1,0
-10,0,-1

would give you four contact points,


My main assumption is that the flight sim engine assumes that the fuselage angle defines the "line of thrust".
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Re: Space ship in FS?

Postby Mike Thurman » Fri May 14, 2004 12:34 pm

Thanks Felix,

But how can i make it a Rocket engine in the CGF?
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Re: Space ship in FS?

Postby Felix/FFDS » Fri May 14, 2004 12:43 pm

Thanks Felix,

But how can i make it a Rocket engine in the CGF?



I believe - and you'd have to check the SDKs - that engine type "3" is rocket.  However, come to think of it, I don't know if it's recognized in FS2002/2004, and it's just a CFS2 thing.

If not, just make it a very powerful jet anyway :)
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Re: Space ship in FS?

Postby Mike Thurman » Fri May 14, 2004 12:54 pm

Ok, i'll make a jet with 2500lbs st more than the weight of the thing.

Ok, i tried the contact point thing on the default cessna 172, when i start a flight with it, it falls into the ground and crashes, here are the contact points:

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Re: Space ship in FS?

Postby Travis » Fri May 14, 2004 9:15 pm

I recall seeing (awhile back) a complete package for the shuttle Endeavor, or one of its compatriots.  The full model, with the tank and boosters, started from an upright position, so I would look around and see if you can find that, then work off it.
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Re: Space ship in FS?

Postby Mike Thurman » Sun May 16, 2004 10:56 am

K, thanks
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