by RIC_BARKER » Thu May 13, 2004 6:09 am
Ooops, just to add to that above, to have your own "custom" effect, add this line in the [EFFECTS] section of your aircraft cfg.
From the iFDG A320 Aircraft cfg:
[effects]
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown = iFDG_A320_touchdown, 1
startup = iFDG_A320_startup
These are the startup effects I did for the iFDG A320 series:
From the effects file:
Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=0.20, 1.10
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=8.00, 10.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=-80.00, -80.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=3.00, 3.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=4.50, 12.32
Type=19
X Scale=1.00, 3.00
Y Scale=1.00, 3.00
Z Scale=0.00, 0.00
X Scale Rate=0.50, 0.60
Y Scale Rate=0.50, 0.60
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.10, 0.10
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.10, 0.10
Fade Out=0.02, 0.92
Rotation=-20.00, 20.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=204, 204, 204, 200
Color End=204, 204, 204, 180
Jitter Distance=0.02
Jitter Time=2.00
TempK=10.00
TempRate=-0.15
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=2.00
Y Scale Goal=15.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
I have enboldened the relevant "offset" values that you can use to shift the emmiter around in space. I suspect from how you have desribed your aircraft, that you will require a large negative Z-axis offset.
Hope some of that helps, and feel free to use the effects file above if you want.
Ric B.