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cutting out a cockpit in FSDS

Posted:
Tue May 11, 2004 2:40 pm
by Wing Nut
Ok, so I want to cut out a cockpit, to place my readymade part into (I made the cockpit as a separate model) but I can't figure out how. Obviously, I need to make certain polygons extrude into the fuselage, but how do I do that? No luck with the help on that one... ::)
Re: cutting out a cockpit in FSDS

Posted:
Tue May 11, 2004 3:36 pm
by Wing Nut
Apparently, fsds and I have a different definition of extrude. What they call extrude, I would call extend. I have no idea what they call what I want...
Re: cutting out a cockpit in FSDS

Posted:
Tue May 11, 2004 4:14 pm
by Ambassador
In Gmax you can extrude inward by entering a negative value into the extrude box.
Re: cutting out a cockpit in FSDS

Posted:
Tue May 11, 2004 5:18 pm
by Felix/FFDS
In Fsds you extrude from a created template.
To accomplish the same thing, you create a copy of the part and flip all polygons, then scale it slightly "inwards."
The tedious part is creating the 'filler' polygons.
Felix