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				cutting out a cockpit in FSDS
				
Posted: 
Tue May 11, 2004 2:40 pmby Wing Nut
				Ok, so I want to cut out a cockpit, to place my readymade part into (I made the cockpit as a separate model) but I can't figure out how.  Obviously, I need to make certain polygons extrude into the fuselage, but how do I do that?  No luck with the help on that one...  ::)
			 
			
		
			
				Re: cutting out a cockpit in FSDS
				
Posted: 
Tue May 11, 2004 3:36 pmby Wing Nut
				Apparently, fsds and I have a different definition of extrude.  What they call extrude, I would call extend.  I have no idea what they call what I want...
			 
			
		
			
				Re: cutting out a cockpit in FSDS
				
Posted: 
Tue May 11, 2004 4:14 pmby Ambassador
				In Gmax you can extrude inward by entering a negative value into the extrude box.
			 
			
		
			
				Re: cutting out a cockpit in FSDS
				
Posted: 
Tue May 11, 2004 5:18 pmby Felix/FFDS
				In Fsds you extrude from a created template.
To accomplish the same thing, you create a copy of the part and flip all polygons, then scale it slightly "inwards."
The tedious part is creating the 'filler' polygons.
Felix