cutting out a cockpit in FSDS

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

cutting out a cockpit in FSDS

Postby Wing Nut » Tue May 11, 2004 2:40 pm

Ok, so I want to cut out a cockpit, to place my readymade part into (I made the cockpit as a separate model) but I can't figure out how.  Obviously, I need to make certain polygons extrude into the fuselage, but how do I do that?  No luck with the help on that one...  ::)
[img]http://www.simviation.com/phpupload/uploads/1440377488.jpg[/img]
User avatar
Wing Nut
Colonel
Colonel
 
Posts: 12720
Joined: Tue Jan 01, 2002 6:25 am

Re: cutting out a cockpit in FSDS

Postby Wing Nut » Tue May 11, 2004 3:36 pm

Apparently, fsds and I have a different definition of extrude.  What they call extrude, I would call extend.  I have no idea what they call what I want...
[img]http://www.simviation.com/phpupload/uploads/1440377488.jpg[/img]
User avatar
Wing Nut
Colonel
Colonel
 
Posts: 12720
Joined: Tue Jan 01, 2002 6:25 am

Re: cutting out a cockpit in FSDS

Postby Ambassador » Tue May 11, 2004 4:14 pm

In Gmax you can extrude inward by entering a negative value into the extrude box.
Last edited by Ambassador on Tue May 11, 2004 4:14 pm, edited 1 time in total.
Ambassador
 

Re: cutting out a cockpit in FSDS

Postby Felix/FFDS » Tue May 11, 2004 5:18 pm

In Fsds you extrude from a created template.

To accomplish the same thing, you create a copy of the part and flip all polygons, then scale it slightly "inwards."

The tedious part is creating the 'filler' polygons.

Felix
Felix/FFDS
User avatar
Felix/FFDS
Administrator
Administrator
 
Posts: 16776435
Joined: Wed Jan 31, 2001 9:42 am
Location: Orlando, FL


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 583 guests