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UVW mapping

PostPosted: Mon May 03, 2004 5:03 am
by nickname
Looking for some help with mapping. I have applied the maps using a multi material and individual UVW maps for each of the individual sub materials, then used the UVW unwrap function for positioning. In Gmax all is well (image1) but in CFS3 the texturing is completely up the spout(image2). Any direction offered would be greatly appreciated.

Cheers,

Nickname
Image
Image

Re: UVW mapping

PostPosted: Mon May 03, 2004 6:28 am
by Mathias
Looks like you've converted your textures using that M$ image tool?
It has the nasty habit to flip textures around.
You don't need it at all.
If you're using either photoshop or paintshop, use the nividia dds plugin to convert your stuff.
Available here:
http://developer.nvidia.com/object/nv_t ... tools.html

Re: UVW mapping

PostPosted: Mon May 03, 2004 6:43 am
by nickname
Thats correct I have used the MS image tool. I'll try your suggestion now.
thanks for the reply Mathias

Re: UVW mapping

PostPosted: Mon May 03, 2004 7:01 am
by nickname
Mathias,

That was just great. I’ve been fr%$&g around with the texture mapping for about 4 weeks now and you just saved my bacon. Thanks dude.
Now I can get back on track.

nickname.