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Poor quality three views in Gmax

PostPosted: Thu Apr 29, 2004 4:59 pm
by Wing Nut
When I load a 3-view into Gmax, I notice that no matter how good the original is, the loaded image is terrible.

Re: Poor quality three views in Gmax

PostPosted: Thu Apr 29, 2004 6:42 pm
by Sterk
Go to Customize->Preferences
Find button "configure openGL"
Try to fix your problem with red-circled parameters

Image

Re: Poor quality three views in Gmax

PostPosted: Thu Apr 29, 2004 8:15 pm
by Felix/FFDS
The other thing is - "thou shalt not load images into the viewports"

Basically, set up your images as a material on a box/plane and you won't have them jumping up and about.

Re: Poor quality three views in Gmax

PostPosted: Fri Apr 30, 2004 6:41 am
by Smoke2much
The other thing is - "thou shalt not load images into the viewports"

Basically, set up your images as a material on a box/plane and you won't have them jumping up and about.


Please explain how?

Re: Poor quality three views in Gmax

PostPosted: Fri Apr 30, 2004 8:01 am
by Felix/FFDS
The general idea is to make your (for example) side view a convenient size (assume you use 100 pixels per meter, so a 5 meter long plane will have a 500pixel wide image (let's say it's 5m wide by 2m tall, so you end up with a scaled 500 x 200 pixel image.

In gmax, you create a 5m x 2m plane, and apply your 500p x 200p image as it's material.

Repeat for any other views you may have, position the planes correctly, and then freeze them in place (remember to uncheck 'view frozen in grey' in the properties)

There are better tutorials on this at FFDS - http://www.freeflightdesign.com