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fs9 -> Gmax?

PostPosted: Sun Apr 11, 2004 2:40 am
by iVIPER21
is it possible to take an FS9 model and convert it back to Gmax (it is a Gmax model originally) and then mess with it a bit (with the author's permission of course) and then turn it into a FS9 model again?

basically what i want to do is completely redo the texture assignments so that i can simplify the textures it uses and increase the framerates and reload times. i also wanna tweak a couple things on the model. any help would be appreciated and btw, i looked in the FAQ's and past posts and didn't come up with anything.

Re: fs9 -> Gmax?

PostPosted: Sun Apr 11, 2004 5:48 am
by Daz
nar im afraid not.. once it is converted you cannot fiddle with the file unless you have the original source file

hope this helps

daz

Re: fs9 -> Gmax?

PostPosted: Sun Apr 11, 2004 11:47 am
by Sterk
May be it would be easier just to make textures smaller-
I mean- to decrease texture size...

Re: fs9 -> Gmax?

PostPosted: Mon Apr 12, 2004 9:04 am
by T.O
Hi,

The only MDL disassembler I found is MdlDisAs
It doesn't seem to work with some types of mdl files, but it might be OK for you.

Here is the homepage for MdlDisAs:

http://homepages.paradise.net.nz/tdestig/id17.htm

As far as I'm concerned, I wanted to add a virtual cockpit to an aircraft which didn't have one, but I never managed to disassemble the mdl >:( , so I started to build an aircraft from scratch

Re: fs9 -> Gmax?

PostPosted: Tue Apr 13, 2004 7:23 pm
by iVIPER21
cool, thanks for the help!

Re: fs9 -> Gmax?

PostPosted: Wed Apr 14, 2004 9:49 am
by Mike Thurman
[quote]Hi,

The only MDL disassembler I found is MdlDisAs
It doesn't seem to work with some types of mdl files, but it might be OK for you.

Here is the homepage for MdlDisAs:

http://homepages.paradise.net.nz/tdestig/id17.htm

As far as I'm concerned, I wanted to add a virtual cockpit to an aircraft which didn't have one, but I never managed to disassemble the mdl >:( , so I started to build an aircraft from scratch