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moving pilot head...HOW?

PostPosted: Mon Mar 08, 2004 3:36 am
by churruca
With the new sdk it is possible to add new animation tags in xml code.

I would like to add a moving pilot head to my model. like eaglesoft Citation X. I guess it is a looped animation seq.

How do I do that.

Also I would like to add pitot covers and choks when the engines have stopped.

How do I do that?

Thanks

Re: moving pilot head...HOW?

PostPosted: Mon Mar 08, 2004 4:51 am
by SilverFox441
A moving pilot's head can be accomplished in many ways...how you do it depends on what effect you want.

  • Tag it as a rudder to have the pliot "look" into turns.
  • Tag it as an aileron for the same effect as above
  • Combine the two...have a rudder tag for "on ground" effects and an aileron tag for "in air".

Re: moving pilot head...HOW?

PostPosted: Mon Mar 08, 2004 4:56 am
by Hagar
I would like to add a moving pilot head to my model. like eaglesoft Citation X.

I haven't read the latest SDK so I could be mistaken. I wouldn't think it's possible to add animation to existing designs. :-/

Re: moving pilot head...HOW?

PostPosted: Mon Mar 08, 2004 6:05 am
by churruca
What I want is a looped animation. On ground and in air allways on.

You can do this with fsp makemdl. Add xml code to

"makemdl.parts.xml" file int gamepacks dir and check xml box in makemdl.

The code should start like this I recon.


 Pilot_head  (the new animation tag)
-
-
-
 ??????  ( allways on )
 

 

 

 

Re: moving pilot head...HOW?

PostPosted: Mon Mar 08, 2004 6:06 am
by churruca
Not fsp makemdl but new fs9 makemdl...sorry!

Re: moving pilot head...HOW?

PostPosted: Mon Mar 08, 2004 8:52 am
by churruca
named pilot head "tick18_pilothead" animated it with 500 frames. Exported with fs9 makemdl...It worked!

Looks awesome!

Re: moving pilot head...HOW?

PostPosted: Mon Mar 08, 2004 9:08 am
by Felix/FFDS
named pilot head "tick18_pilothead" animated it with 500 frames. Exported with fs9 makemdl...It worked!

Looks awesome!



Interesting - so I take it that the pilot's head is constantly moving (barring any iserted "rests") sort of a 'scanning the skies' motion?

Re: moving pilot head...HOW?

PostPosted: Mon Mar 08, 2004 11:44 am
by churruca
I have put the pivot point at the bottom of the neck and rotated the head in several small animations. 500 frames. the tick18_  tag I read about in animation doc in conjuntion with a bouncing ball animation for scenery making. I tried it with my pilots head and it works. It looks like he looks at the instruments, lift his head a bit and looks outside, down again and side to side. Looks cool. Try it out.

:DRe: moving pilot head...HOW?

PostPosted: Wed Mar 10, 2004 7:15 pm
by Woodylepic
Image

Have made my animation head for my 2 pilot of my Levasseur_pl8 of nungesser and coly  whit thick 18 its work very good  :D

its work whit ruder pedal to but whit thick 18 he move whit my help  ;D

thank for the pipe guys  ; :)

Re: moving pilot head...HOW?

PostPosted: Thu Mar 11, 2004 8:35 am
by churruca
cool effetct, right?

Re: moving pilot head...HOW?

PostPosted: Fri Mar 12, 2004 10:13 pm
by d0mokun
wow mate, thanks for this tip. veeeery hind-ing-helpful :D

maybe i should listen to my fiance once in a while and remember the golden abbreviation..

R-T-F-M-! or in this case sdk..

lol.

cheers mate, kudos to you.
Dano.