texture mistakes

first off hello to everyone!
i need some help with my texture applications i just cant seem to get it right.
1. i make a template in fsds 2 say of the top half of the fuselage and save it. i save it as 512x512
2. i open photoshop 7 set the rgb to on and import the template.
3. the template comes in and has a white background.
4. i paint just the area that i want and save it as 512x512 32 bit bmp file.
5. i apply the texture to the top half of the fuselage and all i get is a thin line of color and the rest white.
6. now if i paint the entire template a color and not just the outline of the fuselage it will work but the colors or pattern become stretched.
what am i doing wrong?
thank you
wayne
i need some help with my texture applications i just cant seem to get it right.
1. i make a template in fsds 2 say of the top half of the fuselage and save it. i save it as 512x512
2. i open photoshop 7 set the rgb to on and import the template.
3. the template comes in and has a white background.
4. i paint just the area that i want and save it as 512x512 32 bit bmp file.
5. i apply the texture to the top half of the fuselage and all i get is a thin line of color and the rest white.
6. now if i paint the entire template a color and not just the outline of the fuselage it will work but the colors or pattern become stretched.
what am i doing wrong?
thank you
wayne