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Hammer's Slammers Panzer

Posted:
Sun Feb 22, 2004 11:12 am
by Hellhound
well, my Hammer's Slammers hovertank is almost finished, and i need someone to make a panel for it, engine sounds, paints and applying them, stuff like that. i'll upload a current pic s soon as i can, but here's an older one:

Re: Hammer's Slammers Panzer

Posted:
Sun Feb 22, 2004 11:20 am
by Hellhound
oh, and is there a way i can make a rudder turn the wrong way? because on top of the turret i have the tribarrel, and it is on it's own hatch, and i wanted it to swivel the oposite way of the turret
and with the prop_bluured and the prop_still, are they seprate parts, or is it just prop? because i want to know if i have to make more fans
Re: Hammer's Slammers Panzer

Posted:
Sun Feb 22, 2004 2:20 pm
by Travis
To turn the "rudder" the wrong way, make another rudder part named "rudder_01" or "rudder_x" or something similar and then rotate it 180 degrees along one of its horizontal axes (x or y in perspective view). This will make the new rudder move contrary to the old one.
For the prop stuff:
Each part name must have its own part. The parts should be named "prop_still", "prop_slow" and "prop_blurred". Each fan of yours will actually have three fans in it, each with a label as mentioned above. Since I can see 8 fans on the Panzer, and you probably only have one engine, each set is going to need a suffix after it; something like "prop_still_A" or "prop_still_01" or similar. This will make them all spin with only one real engine on the aircraft.
Re: Hammer's Slammers Panzer

Posted:
Sun Feb 22, 2004 4:08 pm
by Hellhound
holy cow! i have to have 24 fans total!

and can i have somthing tilt with the throtle? like the nacells, i want them to tilt forward when i increase the throtle (actualy, the entire nacells) so instead of like this |, like this /. and for the rudder i also want the front fans to tilt. (they would go in a set, one on each side, if possible) and i was thinking of using the virtual cockpit controls names for the nacells (rudder pedals and such) but i don't know their names
Re: Hammer's Slammers Panzer

Posted:
Sat Feb 28, 2004 12:02 pm
by Hellhound
anyone? damnit, i need some help
Re: Hammer's Slammers Panzer

Posted:
Sat Feb 28, 2004 4:33 pm
by Travis
My name's not "dammit", dammit . . .

Seriously, there is a small prog out there that runs a script in Gmax which will give you all the names of the parts and labels which work for FS. I can't remember what its called, but just look for downloadable Gmax scripts or something like that.
Re: Hammer's Slammers Panzer

Posted:
Sat Feb 28, 2004 8:20 pm
by Hellhound
i have it. but it has no vc part names. i used to have a gmax plane that had everything named right, but i accidentaly deleted it
Re: Hammer's Slammers Panzer

Posted:
Sat Feb 28, 2004 8:46 pm
by Travis
Here's what you should do. Go find the FS SDK with the Gmax part names in it. The link is in my signature. It will have everything you need to know in it.