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Specular material won't work

PostPosted: Wed Feb 18, 2004 5:31 pm
by f104g
Hi,

I am using a specular material in the model below (instead of a reflective texture) to simulate a shiny surface on the model.

Image

The image shows the reflection extending down the side of the model, but the reflection stops exactly at the rear fuselage part. The forward fuselage components, and the rear fuselage use the same texture bit map, and are set to use exactly the same specular material.

I can't work out what the problem is..

Can anyone please help.

thanks

Re: Specular material won't work

PostPosted: Wed Feb 18, 2004 8:27 pm
by Felix/FFDS
Which modelling program?

Re: Specular material won't work

PostPosted: Wed Feb 18, 2004 10:23 pm
by f104g
I'm using FSDS v2.24

Re: Specular material won't work

PostPosted: Thu Feb 19, 2004 6:09 am
by RIC_BARKER
Go into part mode, select your rear fuselage part, and go into polygon mode.

Select all the polygons in the part (so they are yellow) and press F2. Here you can select your material, and add smoothing groups as you see fit.

Then re-compile your model!  :D


P.S

This sometimes happens when you assign a material in polygon mode, but only have a few polys selected. I think that's what you have done here, as my the wing/fuse join, I can see 2 polys that have specular shine (level with the trailing edge of the wing). Always try to make sure you gave all the polys selected in a part when assigning a material.

Hope that helps,

Ric B.

Re: Specular material won't work

PostPosted: Thu Feb 19, 2004 5:39 pm
by f104g
I've had a try at your suggestions Ric...

Re: Specular material won't work

PostPosted: Fri Feb 20, 2004 12:30 am
by RIC_BARKER
Hmm, the plot thickens then huh?

According to the MDL SDK, FS applies the specular shine (specular highlight value, and specular colour) to the material regardless of what type of texture is used.

Are you certain you have used the same material for both parts? Are you sure you have the specular colour set the same in both parts? (ie, does the part with no shine have a specular value, but the specular colour has a 0,0,0 RGB value?)

Make sure you are making the distinction between "reflective" textures, and "Specular reflection".

If you want to zip the fuselage parts up and sent them to me at "HappymulletUK@Yahoo.co.uk", I'll glady take a closer look for you, but it's up to you, I understand if you don't want to "distribute" the source file.

Ric B.

Re: Specular material won't work

PostPosted: Sat Feb 21, 2004 3:29 am
by f104g
yes I'm pretty sure that I have the material properties of the components set to the same value.. I've checked it a few times as part of my investigation of the issue.

As in my previous post, without textures applied, all of the the components seem to have specular properties when the compiled model is viewed in FS2002.

I have emailed of the source files to you today. Many thanks for your offer of help with this Ric.

Re: Specular material won't work

PostPosted: Sat Feb 21, 2004 7:04 pm
by RIC_BARKER
yes I'm pretty sure that I have the material properties of the components set to the same value.. I've checked it a few times as part of my investigation of the issue.

As in my previous post, without textures applied, all of the the components seem to have specular properties when the compiled model is viewed in FS2002.

I have emailed of the source files to you today. Many thanks for your offer of help with this Ric.


Just to let you know, I haven't recieved anything yet.
Try emailing my address in my profile, or add me to your MSN messenger list and we'll sort something out.

Ric.

Re: Specular material won't work

PostPosted: Wed Feb 25, 2004 10:02 pm
by f104g
Assigning the same materials to the separate fuselage components did not seem to help.

This issue was eventually resolved by re-joining the mid and rear fuselage components of the model into a single component.

thanks to Ric for his assistance with this.