Can I Animate a part in relation to speed?

Posted:
Sat Jan 31, 2004 9:18 pm
by loomex
I am tring to assist in improving an XB-70 for FS2004. You can guess the question. Right now the outer wings "drooping" are tied to the flap settings. What I want to do is have the wings drooping down as the speed increases.
any ideas?
Chris
Re: Can I Animate a part in relation to speed?

Posted:
Sat Jan 31, 2004 9:57 pm
by Travis
I have never used these before, but you could use the "concorde_nose" or "visor" keyframe animations. For the concorde_nose, 0% is up. For more on this, check the MakeMDL SDK found here:
http://www.microsoft.com/games/flightsi ... ds_sdk.asp
Re: Can I Animate a part in relation to speed?

Posted:
Sat Jan 31, 2004 10:38 pm
by loomex
I forgot to mention that I am using FSDS2
Re: Can I Animate a part in relation to speed?

Posted:
Tue Feb 03, 2004 2:36 am
by Ivan
concorde nose is manually operated
Re: Can I Animate a part in relation to speed?

Posted:
Wed Feb 11, 2004 11:51 am
by Travis
I had an idea on this early this morning, so forgive the resurrection of an older topic.
Try coupling the angle of the winglets to the throttle control. It will make them droop when the aircraft is in high-powered flight and takeoff, and they will be horizontal during landing and cruise.
Re: Can I Animate a part in relation to speed?

Posted:
Thu Feb 12, 2004 8:08 am
by loomex
That unforunatly wont work. The XB-70's wings drooped the faster it was going. I guess it will just have to stay tied in to the flap system and be operated manualy.
Thanks anyways
