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What to do with flipped faces...

PostPosted: Wed Jan 21, 2004 6:43 pm
by Sterk
How to fix flipped faces after mirroring?
I mirrored a part then make reset scale,but part appears in sim with flipped faces anyway...

Re: What to do with flipped faces...

PostPosted: Wed Jan 21, 2004 9:23 pm
by aceronzo
Gmax or FSDS

Re: What to do with flipped faces...

PostPosted: Wed Jan 21, 2004 10:25 pm
by Felix/FFDS
Gmax or FSDS



gmax - you don't "mirror" and "reset scale" in FSDS.

I believe he cloned and mirrored, instead of applying the mirror parametric modifier.

The optimum solution would be to go back to the source file, clone the part, and apply the parametric modifier.  I'm not too sure/comfortable that an "after the fact" reset reliably exists.

Re: What to do with flipped faces...

PostPosted: Thu Jan 22, 2004 8:27 pm
by Sterk
Ok,Felix,thanx a lot,u are right...

I found that it's better not to apply mirror modificator right  on  object but to clone an object first and then apply mirror on clone...so you have animation copied,no need to detach and no need to deal with pivot too much...

Re: What to do with flipped faces...

PostPosted: Sun Feb 01, 2004 12:02 am
by data65
If you do mirror, all you have to do is flip normals, and the faces will be correct.

Re: What to do with flipped faces...

PostPosted: Sun Feb 01, 2004 5:13 am
by Sterk
Not-it dazn work,if you do mirror and then flip faces you'll have faces flipped in sim anyway...
Do you say it from your own expierence or just...

Re: What to do with flipped faces...

PostPosted: Sun Feb 01, 2004 10:12 am
by data65
Not really what I meant. Say you create a wing. Then you mirror the wing for an exact ,but opposite copy for the other side, then the faces will be flipped, which means that the textures will be on the inside of the wing. All you have to do is (and it's been awhile since i've done it) but off of the top of my head, you use a surface modifier and then go to normals and click flip. Now the textures are on the outside. Yes it is from many, many frustrating months of experience.

Re: What to do with flipped faces...

PostPosted: Sun Feb 01, 2004 7:18 pm
by X_eidos2
There's one step that you are missing in the flipped normals fix.

If you have used the mirror tool instead of a mirror modifier, you need to select the mirrored part, go to the utilities menu, apply "reset X form" to the selected part. Your part will now look inside out in Gmax. Apply a Normal modifier to the part and click "flip normals". Now the part will appear properly in Gmax and should appear properly in the sim.  Just flipping normals will make the part look right in the sim, but if you want to go back into the Gmax file and tweak things some more, you'll have everything inside out.