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**Project Porsche Update**

Posted:
Sat Dec 20, 2003 11:19 pm
by Katahu
So far, the body of Porsche is almost done. All that is needed are the side-view mirrors and spoiler.
I have already begun work on the texture files as well. The Mercedes relied on a very simple texture file with alpha channels.
The Porsche will rely on complex texture files that are organized and properly set up for anyone who is willing to do repaints, once the Porsche is complete and released.
I have also detached many parts of the car body so that the textures can be easy to apply and so that the seams of the car are visible.
So far, the polygon count of the body is 3990 [windows are included].
Later on, I will start on making new rim variations. Especially for a car like this.
It is still far too early to indicate the release date. As I have indicated in the Freeware Sceenshots Forum, this model will not be NEAR completion until late-2004.
For those who do not know what I'm talking about, I'll explain.
Project Porsche is the new Gmax-construction of the Porsche 911 GT2.
It will have everything that the Mercedes has plus much more including improved textures and a new driver [female].
As for the driver, I have already gave the driver a new set of clothes so that it will look better. However, it will hard for me to give her a pose because her body consists of one seemless model. Not only that, she will have a moderate polygon count as well.
I will post sceenshots later.
Re: **Project Porsche Update**

Posted:
Fri Dec 26, 2003 7:03 pm
by Hellhound
hey, could you send me the driver?
corp_andon_a@yahoo.com
Re: **Project Porsche Update**

Posted:
Sat Dec 27, 2003 4:48 pm
by Katahu
Here are the screenshots I have made.
So far, so good. The lower intake still needs some fixing.

As for the driver, I fixed the eyes so that they look less cartoony and more human-like. I also added the eyelids for better effect.

The blouse was made out of a cyclinder, the pants were made out a box with extruded faces for the legs, and the undershirt was made out of a simple plane object.
Just like the body of the driver, the pants and the blouse have a meshsmooth modifier applied.
Re: **Project Porsche Update**

Posted:
Sun Dec 28, 2003 4:42 pm
by Katahu
I have already begun to learn how to make realistic tracks for FS9.

This is just a practice track. So, I might make a more realistic track.
The track has been made straight out of a "loft" object. Kind of complicated to explain.
There is a help file in Disk 1 of your FS9 CD. Go to Disk 1> Extras> Gmax> and unzipped the "gmax12_help" file. Search for the extracted files and open them. They provide a huge load of information on things you have never heard of.
When you open the file, go to the index and type in "loft" [without the quotes]. It will show you the info.
Re: **Project Porsche Update**

Posted:
Wed Dec 31, 2003 11:19 am
by BMan1113VR
Re: **Project Porsche Update**

Posted:
Wed Dec 31, 2003 1:11 pm
by Katahu
Can anyone help me find the interior images of this car? I can't seem to find them.
The car that I'm working on [to be extremely precise] is a "1998 Porsche 911 GT2 R".
I need to know how the interior looks like. Otherwise, I'm at a dead-end.
Try looking for as many pictures as you can [especially the good ones].
Please.
Question:
Does the effects file indicate the positions of the lights? I want to make custom-made interior and exterior lights, especially for the headlights.
I now have a list of things to add to the Porsche. The ones with an asterik [*] are old ideas:
1. Side-view and rear-view mirrors*
2. Animated doors, steering wheels, front wheels, and suspension*
3. Animated hood, trunk, side/rear-view mirrors, and visors
4. New misc. objects [Paintball gun, Magazine, or Cell phone]
5. Reflections on surface and rims*
6. Organized and Practical texture files [for repainters]
7. Custom made effects files [for smoke, lights, etc.]
8. Prop-based aircraft.cfg file [no longer jet-based]
9. New Driver [female]
10. Passenger [if you like]
11. CD Player*
12. Animated CD player
13. Animated windows
14. 2D Panel
15. DVC*
The Porsche will "NOT" be released "UNTIL" it has a good and sufficient 2D panel.
The aircraft.cfg file will be Prop-Based because I want the sound files to operate sufficiently and fluidly. Especially for a car like this.
I know this sounds a little too much for my project. However, this is to show you how much I am learning and how much I have learned in the past and present.
No project is too big for as long as you are dedicated to learn more.
Re: **Project Porsche Update**

Posted:
Sun Jan 04, 2004 3:27 pm
by BMan1113VR

-race version

-street version

-street version
Re: **Project Porsche Update**

Posted:
Sun Jan 04, 2004 3:45 pm
by BMan1113VR

-from a 97 gt2 R
Re: **Project Porsche Update**

Posted:
Sun Jan 04, 2004 8:45 pm
by Katahu
Re: **Project Porsche Update**

Posted:
Mon Jan 05, 2004 2:08 am
by Travis
Personally, I would recomend you make two versions of the car.
One with the racing interior (BMan's first and last pics) and the rest as the stock version.
You may also want to make two different airfiles. The first could be the stock configuration and the second could be with every upgrade ever designed for this car.
Re: **Project Porsche Update**

Posted:
Mon Jan 05, 2004 1:32 pm
by Katahu
Here is the latest pic of my Porsche.

Now I need a pic that shows the rear part of the interior.
Two different versions, huh?
You mean like and Frame-Rate friendly version and a Full version?
Re: **Project Porsche Update**

Posted:
Mon Jan 05, 2004 5:12 pm
by Hellhound
nice, very nice! i think there should be a car section of downloads... that would encourage people
Re: **Project Porsche Update**

Posted:
Mon Jan 05, 2004 10:08 pm
by Travis
Well, what I meant by two different versions is one with a full racing package, which would look like the first and last interior pics from BMan, and one with the stock package, which would be the second and third pictures. You might also be able to create two different airfiles, one for each version.
Re: **Project Porsche Update**

Posted:
Tue Jan 06, 2004 8:51 pm
by bkircher
Will this GT2 have a custom sound set?lookin good.have you ever thought of creating a Ferrari Enzo or a Dodge Viper?
Re: **Project Porsche Update**

Posted:
Tue Jan 06, 2004 8:53 pm
by bkircher
Will this GT2 have a custom sound set?lookin good.have you ever thought of creating a Ferrari Enzo or a Dodge Viper?
here is the viper
http://www.fast-autos.net/photoarchive/dodge/gt23.jpghere is the enzo
http://downloads.redjupiter.com/users/i ... /F601b.jpg