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One more time texturing question...

PostPosted: Wed Jan 14, 2004 6:11 pm
by Sterk
What I'am doing wrong?
I placed texture on my aircraft in Gmax-I see it in vewport placed correctly.
Texture is named TU334(my model name)_T.bmp and placed in aircraft folder.
Texture is 512X512 pixels and in 24 bit format
I reloaded texture before compiling.
And in sim aircraft color just changed from blank grey to blank white and there is no texture...

Re: One more time texturing question...

PostPosted: Wed Jan 14, 2004 6:16 pm
by Hagar
Texture is 512X512 pixels and in 24 bit format

This is your answer. 24 bit textures will not display in FS. Convert them to 8 bit, 32 bit or one of the special 16 bit Extended BMP formats. DXTBmp might come in handy. http://www.mnwright.btinternet.co.uk/index.htm

Please read through a few topics in the Aircraft Repainting forum for further tips.

Re: One more time texturing question...

PostPosted: Thu Jan 15, 2004 3:48 am
by Sterk
Yes I read topics but there is one problem-when I convert textures to 32 bit or DXT3 format(I use Image tool) and try to reload it in Gmax-Gmax says that it is unsupported format and daznt load it-Gmax dazn accept anything that is not 8 or 24 bit and regular bmp.

Re: One more time texturing question...

PostPosted: Thu Jan 15, 2004 3:53 am
by Hagar
The answer is to use 2 separate sets of textures. One in Gmax & the other in your FS project. These will be the same basic textures in the appropriate formats.

Re: One more time texturing question...

PostPosted: Thu Jan 15, 2004 5:28 am
by Sterk
Ok,thanx Hagar,I'll try work this way...

Re: One more time texturing question...

PostPosted: Thu Jan 15, 2004 8:12 am
by Hagar
Ok,thanx Hagar,I'll try work this way...

I know of no alternative method. This is how I've always done it. I've never had a problem. ;)

Re: One more time texturing question...

PostPosted: Thu Jan 15, 2004 10:05 am
by Felix/FFDS
I know of no alternative method. This is how I've always done it. I've never had a problem. ;)


(gratuitous dig follows)

Model in FSDS2 - you'll get warned if you use 24-bit images...  other than that, you can use and view the DXT textures in FSDS2 as well (I believe 32-bit, but since I typcially texture in PSP native 24-bit and just save as 8-bit for texture assignment and viewing)

Re: One more time texturing question...

PostPosted: Thu Jan 15, 2004 1:32 pm
by Hagar
[quote](gratuitous dig follows)

Model in FSDS2 - you'll get warned if you use 24-bit images...