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GMAX won't export cones!

Posted:
Tue Dec 16, 2003 4:17 am
by TheBladeRoden
I don't get it. It'll export boxes. It'll export spheres. It'll export cylinders. It'll export tubes. BUt it won't export cylinders. whywhywhy?
Re: GMAX won't export cones!

Posted:
Tue Dec 16, 2003 4:54 am
by TheBladeRoden
ok I guess I got around it by taking a cylinder and tapering it to -0.99 (-1 will get the error again) but still this is odd
Re: GMAX won't export cones!

Posted:
Tue Dec 16, 2003 5:26 am
by TheBladeRoden
ok I'll ask a different question. How do I get the textures I use on my model to show up in the game. I put them in the correct and everything and it shows up in the cfg file
Re: GMAX won't export cones!

Posted:
Tue Dec 16, 2003 6:02 am
by Travis
ok I'll ask a different question. How do I get the textures I use on my model to show up in the game. I put them in the correct and everything and it shows up in the cfg file
Well, first make sure the textures are all in the right folder.
Re: GMAX won't export cones!

Posted:
Tue Dec 16, 2003 9:18 am
by TheBladeRoden
well now the problem is gmax won't read the dds file
Re: GMAX won't export cones!

Posted:
Tue Dec 16, 2003 10:49 am
by Felix/FFDS
If I read this correctly, the dds file is the graphics format for CFS3. Typically, you'll apply the textures/materials in gmax, and then convert them -outside the gmax program - to the desired format.
If you're mapping the *.dds file directly, I do not believe that gmax can handle that format.
well now the problem is gmax won't read the dds file
Re: GMAX won't export cones!

Posted:
Tue Dec 16, 2003 11:14 pm
by TheBladeRoden
ok well I mapped the bitmap onto the plane. exported the plane model. replaced the the bitmap with the dds file, now the config file (using FSedit) doesn't show anything in the list of textures (which it once did with the bmp) and it still won't show up in game
Re: GMAX won't export cones!

Posted:
Sun Dec 21, 2003 7:05 am
by Meteorit-N
Are you making the aircraft for FS2002/4?
If so, the file extension needs to be .bmp, not .dds. In Dxtbmp, select "Save Extended Image", "DXT3 with Alpha" from the drop-down menu, and type the file name into the text field (for example fuselage.bmp).