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prop problems with Gmax

Posted:
Thu Dec 11, 2003 11:33 pm
by bricks4wings
I cannot get my props to work after exporting to fs02. I have named them prop0_still (not animated of course), Prop0_slow (animated. 1 rev from 0 to 100), prop0_blurred (animated). first time nothing showed but the still version. then all 3 showed all the time (but not animated until I shut the engine down .then slow version would animate as it shut down). To top it off, Props seem to be overlooked in any tutorial I can find. I need HELP!!!
Re: prop problems with Gmax

Posted:
Fri Dec 12, 2003 12:00 am
by Travis
Well, for the props, you aren't supposed to do keyframe animations. As long as the names are correct, it will spin. If it spins along the wrong axis, you just rotate the pivot around.
Re: prop problems with Gmax

Posted:
Fri Dec 12, 2003 12:01 am
by Felix/FFDS
the prop0_still, _slow, _blurred tags are stock animations, so you DO NOT need to key frame them.
Props are generally overlooked since all you do is make the part - texture it and tag it correctly.
Try simply NOT animating the _slow and _blurred parts
Re: prop problems with Gmax

Posted:
Fri Dec 12, 2003 12:02 am
by Travis
the prop0_still, _slow, _blurred tags are stock animations, so you DO NOT need to key frame them.
Props are generally overlooked since all you do is make the part - texture it and tag it correctly.
Try simply NOT animating the _slow and _blurred parts
Hah! Beat you by a minute!!

Re: prop problems with Gmax

Posted:
Fri Dec 12, 2003 11:54 pm
by bricks4wings
Thanks that helped a bunch. But now my prop disapears when I shut the motor down. otherwise its working right.
Re: prop problems with Gmax

Posted:
Sat Dec 13, 2003 12:18 am
by Felix/FFDS
Thanks that helped a bunch. But now my prop disapears when I shut the motor down. otherwise its working right.
then check the prop0_still part - make sure the prop0 is number "0" and hasn't been inadvertently renamed as letter "O"