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No textures in FS!No textures in FS! HEEEEEEEELP!!

Posted:
Tue Nov 25, 2003 7:11 am
by Mike Thurman
[glb]Ok heres how it goes.......
I have an F100 in Gmax. I texture it ( 24 bt ) and export. I convert to a 32 bit and save. I decide i dont want 32 bit. So i change to DXT3. and i save. The textures dont show in FS!!!!!!!!! I REALLY NEED HELP!!!!!!!![/glb]
Re: No textures in FS!No textures in FS! HEEEEEEEE

Posted:
Tue Nov 25, 2003 9:15 am
by Katahu
Did you apply the alpha channel? I'm assuming that you are trying to make reflections.
The following steps will assume that you have DXTBmp installed.
First, open the 24bit image. Then, import the alpha channel. And finally, save it by clicking "Save Extended Image" and the new file under DXT3-with-Alpha format.
Also make sure that the texture file has a *_t as its suffix.
For example. My_Textures_t
If you do not put that *_t before and you apply the alpha channel, FS will interpret it as a transparent texture.
Or, if the texture file doesn't have the *_t and without the alpha applied, it will probably appear as a white surface on a visual model that has been applied with.
This should clear things up for you.
Re: No textures in FS!No textures in FS! HEEEEEEEE

Posted:
Tue Nov 25, 2003 9:18 am
by Katahu
One more thing.
It's always best to properly set the textures in Gmax [even converting the textures] BEFORE you export the visual model.
In the material editor of Gmax, also make sure that [after converting the texture] you reload the texture so that visual model in Gmax will appear bark-greyish.
This approach should help you feel more confident and can help you get an idea what's really wrong.
Re: No textures in FS!No textures in FS! HEEEEEEEE

Posted:
Tue Nov 25, 2003 9:21 am
by Hagar
I'm sure Felix will confirm that it's the simple things that usually catch you out.
Make sure you save the converted textures using their original file names. Also make sure they're in the Texture folder of your aircraft. These are by far the most common cause of texture problems.
PS. If this is your own project use file names without spaces. Use an underscore to separate words if you wish. Check that these file names are assigned in Gmax & used in your project.
Re: No textures in FS!No textures in FS! HEEEEEEEE

Posted:
Tue Nov 25, 2003 9:25 am
by Katahu
If you are planning to make non-reflective textures, then follow this if you are using DXTBmp.
Open the texture file and save it by clicking "Save Extended Image" and save the file in the same name to overwrite the old one [I forgot to tell you this on my previous posts]. This time, make sure that it is in Extended 16Bit 565 format as you save.
Also make sure that texture has been named with the *_t as I said before.
Don't forget to reload the texture before you export the model.