Multiple texture set problems

I am currently working on a virtual cockpit of my Kingair (the 'lite' version already avialable here). I am using multiple texture sheets to ensure the VC has a high quality finish. Unfortunately, I have noticed that the base interior texture (1024 x 1024) looks blurred when used at the same time as the smaller sheets (512 x 512). All are 8 bit textures with no MIPS. I will post some screenshots to show. The larger texture is used on the seats, rudder pedals, floor and copilot yoke. You will see that when the other textures are removed, they look OK. When the other textures are added, they become very fuzzy. Is there a limit to the size or number of textures FS can use?? How can I fix this?? I really do want this to be as high quality as possible. I have tried to make the larger texture sheet the same size as the smaller ones (512 x 512) but this makes no difference.



