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.mdl structure

Posted:
Thu Nov 13, 2003 7:11 am
by lechouans
I am writing an editor and I 'd like to show the visual model so I am looking for the mdl file structure or (better) how to use the fs dll (g2d,g3d).
do you have some infos or links to help me
thanks in advance
Re: .mdl structure

Posted:
Thu Nov 13, 2003 9:16 am
by Felix/FFDS
The mdl structure is described in the Model structure SDK from Microsoft... check the link in my signature for the Microsoft SDK download location.
Re: .mdl structure

Posted:
Thu Nov 13, 2003 10:35 am
by lechouans
thanks Felix, in fact I need to know the BGL opcodes and format
Re: .mdl structure

Posted:
Thu Nov 13, 2003 2:46 pm
by Travis
What kind of editor?

Do you mean something that edits the model, or something that edits the textures, or something that edits the airfile.
I'm just curious.
Re: .mdl structure

Posted:
Thu Nov 13, 2003 3:26 pm
by lechouans
wysiwyg edition of simulation datas from aircraft.cfg, xx;air and xxx.mdl
Re: .mdl structure

Posted:
Thu Nov 13, 2003 3:52 pm
by Felix/FFDS
That sounds like what Aircraft Container Manager does - to a certain extent. ACM includes an MDL viewer. with which you can graphically place/move the contact points, lights, fuel locations, and enter different aircraft.cfg parameters.
Note that the current SDKs show the FS2002 model. It appears that the FS9 MDL structure is *slightly* different, enought that ACM doesn't read it, but other programs, like Abacus' FS Repaint, can.
Re: .mdl structure

Posted:
Thu Nov 13, 2003 5:05 pm
by lechouans
right, but I saw ACM many weeks after I began to develop so I complete my work.
However, there is a little difference: I'll show the geometry corresponding to parameters (thoses that interact with simulator model) . It's sometimes very different from the visual model.
Re: .mdl structure

Posted:
Thu Nov 13, 2003 8:39 pm
by Travis
Will yours be freeware?