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texture question

Posted:
Sun Nov 09, 2003 9:30 pm
by aceronzo
Can you use reflective textures and transp. textures together on the same MDL in FS02,if so can you explain the transp. process,it seems I can only use one or the other.THANX
Re: texture question

Posted:
Sun Nov 09, 2003 9:44 pm
by Felix/FFDS
No, but yes.
One is a material assigned to the part with an opacity, and the other is an assigned UVW Map with an alpha.
What you can do is assign an object transparency (a part alpha) and then UVW map it and assign it a texture. When texturing, then assign an alpha to it, and make sure you click HasReflectMap (or whatever gmax/makemdl tells you.
I think....
Re: texture question

Posted:
Mon Nov 10, 2003 1:35 pm
by Travis
WOW! Something Felix isn't absolutely sure about!

Yeah, you can do it. I do it with my models all the time. I use it on props (making the spinning blades have just a hint of color) and when I have an intake that needs some kind of mesh screen. Instead of having a massive number of polys right there, I just set a transparency and then texture it.
Re: texture question

Posted:
Mon Nov 10, 2003 2:38 pm
by Felix/FFDS
[quote]WOW!
Re: texture question

Posted:
Mon Nov 10, 2003 4:09 pm
by Travis
I assume by the bitmap material you mean the material you apply in Gmax. If so, that is exactly how you do it. I would also recomend painting the bits of the texture you want to see through white, and the rest of it very dark. This way you can have very dense lines, but its very easy to see through.
This can also work for canopys. Instead of making a bunch of polys for the outlines of the frame, you could just paint them on and have a kind of "trick canopy". Just one object with different kinds of paint. Mind you, I haven't tried this yet: it just occurred to me.
Re: texture question

Posted:
Mon Nov 10, 2003 8:43 pm
by aceronzo
Thanx alot for the info I will try it out.