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HEELP! Models to big

PostPosted: Thu Oct 30, 2003 9:21 am
by Mike Thurman
Ok, so here's the story...

I make a UFO in Gmax. The radius of the fuselage is what i want, 6 ft(1.9 m). I texture and finish it in like 10 minutes. I export. I try it out in FS and it's as big as the EAA airfield!!!!!! I seriously seriously seriously need some help on fixing this. :(

Re: HEELP! Models to big

PostPosted: Thu Oct 30, 2003 11:14 am
by Brett_Henderson
I remember a weird problem like that.. making .bgl files for FS with Gmax..

Make sure ALL your settings are metric.. not just Gmax.. but in Windows too.. I think that solved it for me...

Someone else will either verify this.. or.. well.. tell me how wrong I am  

good luck.

Re: HEELP! Models to big

PostPosted: Thu Oct 30, 2003 11:20 am
by Mike Thurman
Forgive me, but how do you set any kind metric sytem on windows???

Re: HEELP! Models to big

PostPosted: Thu Oct 30, 2003 11:29 am
by Felix/FFDS
A couple of tips:

Make sure your gmax settings - Customize ->Preferences->under the General Tab, set your "System Units Scale" to 1 Unit=1.o Meters.

Make sure your Windows decimal indicator is a period (.) and not a comma (,).

*Usually*  one of these two corrects the problem.

Re: HEELP! Models to big

PostPosted: Thu Oct 30, 2003 12:04 pm
by Mike Thurman
Ok, Ill try some of these