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Naming gmax parts correctly.

PostPosted: Mon Oct 27, 2003 12:37 am
by Felix/FFDS
Bruce Edge has just released in his site - FSAlpha Design Group - an neat gmax script that makes tagging the parts correctly in gmax easier.

Basically, you can run the script and select the correct part name from a drop down menu.

 
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10/26/2003  
TagTool version 1.0
This MaxScript was coded as an aid to help FS aircraft and scenery designers quickly change names on objects in a gmax scene. The tool contains all of the MakeMDL SDK naming conventions used in FS2002 and FS2004.

http://www.fsalpha.com/home.htm
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Re: Naming gmax parts correctly.

PostPosted: Mon Oct 27, 2003 4:24 am
by LANDMYN
WOW! That looks wicked.

Re: Naming gmax parts correctly.

PostPosted: Mon Oct 27, 2003 4:26 am
by LANDMYN
Do you know if the maxscript is compatible with 3ds max 5? I would imagen they are becuase they are programs by the same people. Thanks

Re: Naming gmax parts correctly.

PostPosted: Mon Oct 27, 2003 7:16 am
by FSEdge
The script will run in 3D Max 4.2, 5.1 and I would be willing to bet 6 also.

FSEdge

Re: Naming gmax parts correctly.

PostPosted: Mon Oct 27, 2003 7:30 am
by LANDMYN
o yeah!!! i just ran it and it works fine!! its wicked!!!  ;D :D :)

Re: Naming gmax parts correctly.

PostPosted: Mon Oct 27, 2003 8:07 am
by Agamer
I thought 3ds max 6 wasn't out yet!