Naming gmax parts correctly.

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Naming gmax parts correctly.

Postby Felix/FFDS » Mon Oct 27, 2003 12:37 am

Bruce Edge has just released in his site - FSAlpha Design Group - an neat gmax script that makes tagging the parts correctly in gmax easier.

Basically, you can run the script and select the correct part name from a drop down menu.

 
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10/26/2003  
TagTool version 1.0
This MaxScript was coded as an aid to help FS aircraft and scenery designers quickly change names on objects in a gmax scene. The tool contains all of the MakeMDL SDK naming conventions used in FS2002 and FS2004.

http://www.fsalpha.com/home.htm
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Re: Naming gmax parts correctly.

Postby LANDMYN » Mon Oct 27, 2003 4:24 am

WOW! That looks wicked.
Last edited by LANDMYN on Mon Oct 27, 2003 4:26 am, edited 1 time in total.
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Re: Naming gmax parts correctly.

Postby LANDMYN » Mon Oct 27, 2003 4:26 am

Do you know if the maxscript is compatible with 3ds max 5? I would imagen they are becuase they are programs by the same people. Thanks
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Re: Naming gmax parts correctly.

Postby FSEdge » Mon Oct 27, 2003 7:16 am

The script will run in 3D Max 4.2, 5.1 and I would be willing to bet 6 also.

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Re: Naming gmax parts correctly.

Postby LANDMYN » Mon Oct 27, 2003 7:30 am

o yeah!!! i just ran it and it works fine!! its wicked!!!  ;D :D :)
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Re: Naming gmax parts correctly.

Postby Agamer » Mon Oct 27, 2003 8:07 am

I thought 3ds max 6 wasn't out yet!
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