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makemdl export problems in g-max

PostPosted: Tue Oct 21, 2003 3:20 pm
by Rogga
Hello.

When i try to export my work to fs2002 from g-max i get a errormessige sayin that makemdl was not found or it was not abel to create a mdl-file. In the it says

Running model

Start! (F:\2002 SCE-PR\G max\gamepacks\FlightSim\wing_l)
Loading X F:\2002 SCE-PR\G max\gamepacks\FlightSim\wing_l...
Error in exporter: Mismatch between # vertices (110) and # normals (56) in part wing_l.
Error!
Error!

After some hours searching and reading at FFDS forums
i found that maybe my reagonal settings on my computer is wrong , it should be no , but only . instead
(i have windows xp) am i right?

My problem is that i don

Re: makemdl export problems in g-max

PostPosted: Tue Oct 21, 2003 3:52 pm
by Felix/FFDS
Start->Settings->Control Panel->Regional Settings->Number Tab->Decimal Symbol

Re: makemdl export problems in g-max

PostPosted: Fri Oct 24, 2003 2:58 pm
by Rogga
:D  :D  :D

Thank

Re: makemdl export problems in g-max

PostPosted: Fri Oct 24, 2003 4:55 pm
by Travis
Just like you, Rogga, I have been learning Gmax.  And let me tell you, Felix is about the most patient and helpful teacher I have ever met.  I am usually pretty dense when it comes to learning stuff, but I've only been whacked with a wet poly once (so far! ;)), so thankies to you, Inspector!

Re: makemdl export problems in g-max

PostPosted: Sun Oct 26, 2003 7:01 am
by Sterk
I have a bit different problem:

Running model

Start! (E:\3dsmax5\meshes\Dom.X)
Loading X E:\3dsmax5\meshes\Dom.X...
Processing...
Assertion failed: file C:\fs8\Tools\utils\source\MakeMDL.sdk\xfileprocess.cpp, line 196 (pMatrix)
Model units are 2.00 units/meter
Sorting by Material...
Optimize Parts...
Welding...
Generate BGL...
Error!
Error!

I have no idea what's the problem.I export model(just simple box without textures-for trying makemdl)
In max-system is metric-one unit is one meter
In regional settinngs of my system decimal symbol is set properly,there is no double points in the model because
I just created simple box,no mesh manipulations done on model converting to editable poly only.

Any ideas?

Re: makemdl export problems in g-max

PostPosted: Sun Oct 26, 2003 7:03 am
by Sterk
Just forgot-I use panda plug for max to get .x format.