Texturing Models in gMAX 1.2

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Texturing Models in gMAX 1.2

Postby Mike Thurman » Tue Oct 21, 2003 7:30 am

 Now that i've got gMAX 1.2 working again.( Big thanks to Woodlouse2002 and nwt :) ) i was wondering how to texture my models in this version of gmax. I know HOW to but they don't show up is what i mean. Well to be specific, everything on the model is gray instead of the texture(in Gmax). This seems like a simple problem and i just need someone to tell me how to make the textures show.



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Re: Texturing Models in gMAX 1.2

Postby Felix/FFDS » Tue Oct 21, 2003 8:38 am

From what I understand - the format that you use to map the textures in gmax is NOT compatible with FS.  Make sure you convert the textures to one of the formats FS recognizes.

I would suggest that you "save as" 8-bit color (sure, it's a basic, no-reflections format, but you'd be surprised how many modellers use the "basic" to get the textures mapped right).

Anotherconsideration:
Make sure you've copied the textures to the correct folder (it happens more often than people will admit)
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Re: Texturing Models in gMAX 1.2

Postby Mike Thurman » Wed Oct 22, 2003 5:36 am

I know all that, I just need to kno why they arent showing in gmax(i'm using 8-bit)  ???
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Re: Texturing Models in gMAX 1.2

Postby Alan » Thu Oct 23, 2003 4:44 pm

push m to bring up your material editor, selct your material, you should see a little box coloured blue and white (chekered grid) click it, your texture should show.

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