Positioning Fx on model

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Positioning Fx on model

Postby Merlin66 » Thu Sep 25, 2003 5:07 pm

Checked out the previous messages on the forums, also the SDK info as well as Nanni's page and links....

This there a way to ensure the positioning of an FX effect relative to the aircraft ie exhaust effects match up with manifold etc.
Ken
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Re: Positioning Fx on model

Postby Merlin66 » Thu Sep 25, 2003 5:25 pm

On the way to answering my own question, at least in CFS2, checking out a VB_Spitfire_MK-IX DP file, it shows positional data for an "EXTRA" effect which covers the exhausts.
Need to look at FS2002 files and see if they use the same.
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Re: Positioning Fx on model

Postby Felix/FFDS » Thu Sep 25, 2003 6:20 pm

If you do find it, post it here... it's a question that's been asked in other forums...
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Re: Positioning Fx on model

Postby BE58D » Thu Sep 25, 2003 8:44 pm

I think (if I remember correctly) that if you open your FSDS or GMAX project, move the cursor to the point in which you want your effect to start appearing, look at the coordinate (x,y, and z) positions on the status bar... bottom of the program screen, and these should give you relative positions for .fx effects.
Last edited by BE58D on Thu Sep 25, 2003 8:44 pm, edited 1 time in total.
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Re: Positioning Fx on model

Postby Felix/FFDS » Thu Sep 25, 2003 9:11 pm

[quote]I think (if I remember correctly) that if you open your FSDS or GMAX project, move the cursor to the point in which you want your effect to start appearing, look at the coordinate (x,y, and z) positions on the status bar... bottom of the program screen, and these should give you relative positions for .fx effects.
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Re: Positioning Fx on model

Postby RIC_BARKER » Fri Sep 26, 2003 2:02 pm

Also, remember that when you set the X,Y and Z coordiantes in the aircraft.cfg file, the Y value is ignored, so leave it at zero. The Y value is actually specified in the effect (.fx) file itself, termed Y-offset. Minus values are below the datum point, positive above.

This of cource means you have to use a specific file for each effect, ie, not the standard MS ones. You can however, copy the contents of the file to a new one, and edit from there.

Regards,

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