Tryin' To Build a Model

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Tryin' To Build a Model

Postby foo_fighter » Thu Sep 18, 2003 8:05 pm

:) ;) :D ;D

??? ??? ???

Guys,

what software am I supose to use in order to open the *.mdl files??

I'm still learning but I never saw the *.mdl strutucture...
is there a mdl editor??
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Re: Tryin' To Build a Model

Postby Felix/FFDS » Thu Sep 18, 2003 8:54 pm

You're out of luck.

It'll be easier building from scratch.  The newer models - the work with FS9 - can't be decompiled.
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Re: Tryin' To Build a Model

Postby foo_fighter » Thu Sep 18, 2003 9:01 pm

and an old one?

I mean fs2000 or fs2002

I need to see how they operate in order to learn
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Re: Tryin' To Build a Model

Postby Felix/FFDS » Thu Sep 18, 2003 9:58 pm

You're not going to learn how they operate from decompiling the mdl file - you get just an unanimated, untextured mesh.

If your purpose is to find out how a model is animated, mapped, etc., you're better off downloading a source file from the FFDS site, popping it into the appropriate program (FSDS or gmax) and playing around with it yourself.

If you want to know the available information of the MDL file structure, avail yourself of the MDLfile SDK.

and an old one?

I mean fs2000 or fs2002

I need to see how they operate in order to learn
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Re: Tryin' To Build a Model

Postby Mike Thurman » Sun Sep 21, 2003 7:26 am

I've got a solution for you! If you open the samples that come with FS2002(Gmax files, but ready for MDL exporting ) than it's exactly like opening an MDL. FS2002/gmax/samples.
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Re: Tryin' To Build a Model

Postby foo_fighter » Sun Sep 21, 2003 10:23 am

:) :) :)


thanks!!

I'll do this!!  ;) :)
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