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FSDS2 Material Composing......little help here???

PostPosted: Sat Aug 09, 2003 11:04 am
by Threadkiller
hey, as u've seen latelly ive been designing my add-ons with FSDS2 now i've been hving a hard time with the materias, i followed the instructions on the help file but the one i come up with (and only to gevie the cool dynamic glare) is soo bright when light textures (whites and light blues and so on...) are applied to it that looks more like glowing than shining, is not very nice :( i want learn ow to make a glare kinda like Kristof Malinowsky's Junkers 88 series or like the one the M$ Default planes have on the windows......

the convo im using is this:

Red

Re: FSDS2 Material Composing......little help here

PostPosted: Sat Aug 09, 2003 2:04 pm
by Felix/FFDS
that specular power of 300 is a bit high... if you're going for a sheen, I've seen levels of about 20 recommended....

Re: FSDS2 Material Composing......little help here

PostPosted: Sat Aug 09, 2003 3:00 pm
by Threadkiller
that specular power of 300 is a bit high... if you're going for a sheen, I've seen levels of about 20 recommended....



a i tried, didn work well, and if i try any other material color it wont have the glare, i want a dar color, maybe green or something

Re: FSDS2 Material Composing......little help here

PostPosted: Sun Aug 10, 2003 6:34 am
by RIC_BARKER
You can control the colour of the specular highlight in the same way as the default material. Either manually type in you RGB numbers or drag the hue slider.

If you say your object looks more like it's "glowing", make sure you have Emissive colour set at 0.

Try this:

Image

Thses setting should give you what you are looking for. Try experimenting with different values, and read the "Material Basics" tutorial under "design workshop" in FSDS help. This section gives some useful pictures that help to describe materials and their properties.

Hope that helps.

Ric B.

Re: FSDS2 Material Composing......little help here

PostPosted: Sun Aug 10, 2003 9:44 pm
by Threadkiller
k, i will try it and see what comes out ;D
thanx :)

Re: FSDS2 Material Composing......little help here

PostPosted: Mon Aug 11, 2003 9:16 am
by RIC_BARKER
EDIT:

Sorry, the RGB values for Specular colour should read, 255, 255, 255 - white.

Ric B.

Re: FSDS2 Material Composing......little help here

PostPosted: Mon Aug 11, 2003 9:48 am
by Threadkiller
EDIT:

Sorry, the RGB values for Specular colour should read, 255, 255, 255 - white.

Ric B.


k i fixed it and experimented with it.... its awesome1hanx for ur help