FSDS2 Material Composing......little help here???

hey, as u've seen latelly ive been designing my add-ons with FSDS2 now i've been hving a hard time with the materias, i followed the instructions on the help file but the one i come up with (and only to gevie the cool dynamic glare) is soo bright when light textures (whites and light blues and so on...) are applied to it that looks more like glowing than shining, is not very nice
i want learn ow to make a glare kinda like Kristof Malinowsky's Junkers 88 series or like the one the M$ Default planes have on the windows......
the convo im using is this:
Red

the convo im using is this:
Red