as u may already know (i.e. Hagar) ive been haveing some unhappy encounters with FSDS2 but they've developed to my advantage, this time the prob is with the part pre process.....
the part i have processed is a flame, kinda like an afterburner but from a rocket engine, i have to flames, one comes out when the engine is at 5000rpm's and disapears at 10000, then the otherone appears at 10000 and stays for as long as the engine doesnt go below 10000......all this stuff worked when i had it animated on FSDS1, but when i exported it to FSDS2 doest show up the way it is supposed to, the flame is intermitent, and disapears at high rpms.... i tried everything, i even copied the same variables i had on the FSDS1 model but still doesnt work....
here is how is processed:
Flame1 (appears when full throttle)
Condition Name: Engine 1 RPM > 9999
Variable ID: prop0_rpm
Operation: InRange
Value 1: 10000
Value 2: 30000
Flame1 (appears when mid throttle)
Condition Name: Engine 1 RPM > 999
Variable ID: prop0_rpm
Operation: InRange
Value 1: 1000
Value 2: 9999
i dont know what else to put on it

help me please


