FSDS KEYFAME ANIMATION TAGS--HELP!!! ARGH!!!

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FSDS KEYFAME ANIMATION TAGS--HELP!!! ARGH!!!

Postby Threadkiller » Wed Jul 16, 2003 9:43 am

hey! well is driving me crazy now, i've followed every tut and quick tip i find on he help
file and still i get it wrong! i dont know whats the thing with it :( anyway, here is the
prob.

i am animating the flaps, so i go and tag the part l_flap right? then i do the same with the
other flap, i tag it r_flap.

Image

Image

then i set the keyframes and how they are supposed to move, i do not set the flaps as parent
and child because he flaps rotate a bit o the ouside when go down....

then i animate....so far so good...

Image

until i get this!

Image

Image

and i get each notice twice! :'(

after
Last edited by Threadkiller on Wed Jul 16, 2003 9:46 am, edited 1 time in total.
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Re: FSDS KEYFAME ANIMATION TAGS--HELP!!! ARGH!!!

Postby Hagar » Wed Jul 16, 2003 10:38 am

Ace. I can't see your shots. LOL
I'm no great shakes with complex flap animation. Standard flaps do not need keyframe animation. Check those tags again from Part Properties. The l_flap & r_flap names are on the Aircraft Stock Animation list. All parts on this list should function by naming them correctly.
Last edited by Hagar on Wed Jul 16, 2003 10:39 am, edited 1 time in total.
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Re: FSDS KEYFAME ANIMATION TAGS--HELP!!! ARGH!!!

Postby Au-MaV » Wed Jul 16, 2003 11:39 am

Hi Space
As I cant see the jpg's :( so Im gunna take a guess ere as I think ive had simular probs
Because you have taged the flaps l_flap ect which is a aircraft stock animation (Ie basic drop down/up movement) then gone into keyframe animation to do tha advance movment FSDS wont compile the flap animation as it now has 2 diferent types of animation on the same part. You need to name them I think l_flap_key ect (it will be listed in the aircraft keyframe animation drop down list) then do the keyframe animation and all should be well:) .
Hope this helps
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Re: FSDS KEYFAME ANIMATION TAGS--HELP!!! ARGH!!!

Postby Threadkiller » Wed Jul 16, 2003 2:16 pm

k, is fixed ;D lol i assigned keyframes to a basic move.... :P LMAO

thanx guys!!! :D
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