Future Projects (SURPRISE!!!)

Here are some projects that I have in store for the Flight Simulator series.
Note: Only one of these projects will consist of a low-poly-but-detailed model.
This is practically the only aircraft that will be frame-rate friendly.

For those of you who like military choppers, here is the up-coming model. The fuselage itself will be one big piece.

This is for the SCI-FI fans out there. This is a replica of the USS Voyeger. This entire model is constructed out of an amazing "6" pieces only while still maintaining high level of detail. This will be THE biggest frame-rate eater of all.

And last, but not least, a car for those who cherrish automobiles. But not just a regular car like those previous one you saw for FS2002. The level of detail on this model will make it the second biggest frame-rate eater.

I was at the verge of sending these projects to the scrapyard. But thank god I saved them just in case. Now that I have mastered GMAX (90% of it's full potential), I am motivated enough to finish what I have left off.
All of the models that you see in the pics are made entirely of splines. Only the USS Voyeger has a few basic objects (boxes and a cylinder).
It took hard work and EXTREME patience to get these projects to where they are now.
The automobile that you see above is a Mercedes. I am still have trouble on the rear portion of the model as you can see. When it's completed and uploaded to simviation, it will be my most complex, highly detailed, and best freeware 3D car model ever made for FS2002.
However, there are others who make 3D (using 3DS Max I think) car models with even better details and graphics. I have mastered the art of the splines feature of GMAX by learning from the tutorials at www.onnovanbraam.com
But it seems that you people will have to wait for these projects to even start. I am currently busy making the cockpit and its details for Citation Excel Project.
Note: Only one of these projects will consist of a low-poly-but-detailed model.
This is practically the only aircraft that will be frame-rate friendly.

For those of you who like military choppers, here is the up-coming model. The fuselage itself will be one big piece.

This is for the SCI-FI fans out there. This is a replica of the USS Voyeger. This entire model is constructed out of an amazing "6" pieces only while still maintaining high level of detail. This will be THE biggest frame-rate eater of all.

And last, but not least, a car for those who cherrish automobiles. But not just a regular car like those previous one you saw for FS2002. The level of detail on this model will make it the second biggest frame-rate eater.

I was at the verge of sending these projects to the scrapyard. But thank god I saved them just in case. Now that I have mastered GMAX (90% of it's full potential), I am motivated enough to finish what I have left off.
All of the models that you see in the pics are made entirely of splines. Only the USS Voyeger has a few basic objects (boxes and a cylinder).
It took hard work and EXTREME patience to get these projects to where they are now.
The automobile that you see above is a Mercedes. I am still have trouble on the rear portion of the model as you can see. When it's completed and uploaded to simviation, it will be my most complex, highly detailed, and best freeware 3D car model ever made for FS2002.
However, there are others who make 3D (using 3DS Max I think) car models with even better details and graphics. I have mastered the art of the splines feature of GMAX by learning from the tutorials at www.onnovanbraam.com
But it seems that you people will have to wait for these projects to even start. I am currently busy making the cockpit and its details for Citation Excel Project.