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Which method is easier?

PostPosted: Wed Jun 25, 2003 12:44 am
by Oz
i have heard of two methods of designing aircraft in Gmax, the traditional poly moving and mesh, and the splines method. Which overall is the easiest and is less complicated to learn?

Re: Which method is easier?

PostPosted: Wed Jun 25, 2003 6:20 am
by Felix/FFDS
you forgot - creating ngons (a form of closed splines).

In general, each method has its advantages - and one may be better for a certain situation.

You may find it easier to shape a cylinder for a fuselage, but go the spline route for a winge - or vice versa...

Re: Which method is easier?

PostPosted: Wed Jun 25, 2003 7:26 am
by X_eidos2
If I understand what you mean by "spline" method- I'd have to say the traditional method is probably better because it gives you more exact control over the creation and placement of each polygon. Maybe I'm old school, but every polygon counts. Using splines will give you more detailed curves-put your polygon count will go through the roof.

Re: Which method is easier?

PostPosted: Wed Jun 25, 2003 1:05 pm
by Oz
k, thanks

Re: Which method is easier?

PostPosted: Wed Jun 25, 2003 2:16 pm
by Oz
BTW where can i find some good 'spline' modeling tutorials? (Gmax)

Re: Which method is easier?

PostPosted: Wed Jun 25, 2003 6:43 pm
by Felix/FFDS
Take a look at the tutorials at http://www.onnovanbraam.com/

While made for 3DSMax, they are directly applicable to gmax.

BTW where can i find some good 'spline' modeling tutorials? (Gmax)

Re: Which method is easier?

PostPosted: Wed Jun 25, 2003 7:06 pm
by Oz
thanks felix, ill take a look at it. Im just checkin out Gmax trying to find wasy to make it easy and trying to understand it overall.