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Shaping Fuselage question

PostPosted: Tue Jun 24, 2003 5:08 pm
by DensoSupra
OK heres my problem when Im shaping my fuselage (GMAX) I use editable mesh and vertex. When im doing that it always selects unnecassary vertexs that I dont need to use, How can I get rid of this without unselecting the vertexs I need. ???

Also am I using the right method to shape my fuselages, wings and, etc.

Thanks

Re: Shaping Fuselage question

PostPosted: Tue Jun 24, 2003 5:35 pm
by Felix/FFDS
Under the "selection" rollout when in subobject mode, ready to select a group of points, make sure you have "ignore backfacing" checked.

Re: Shaping Fuselage question

PostPosted: Tue Jun 24, 2003 6:17 pm
by DensoSupra
Ok thanks