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An unusual exporting problem (I think)

PostPosted: Mon May 12, 2003 9:11 am
by Erez
Well I wanted to "test drive" my model in Fs2002 so I decided to export it. There weren't any unusual (and important) problems, but every time I try to export it, it stops on 83% and says that there isn't enough memory for the program and that it will now be closed, and gives me an option to save it.......
I got a pretty good computer, Pentium 4 1700, and I don't think that should happened....... I even closed all the other running programs.......
Anyone have seen something like this before?

Re: An unusual exporting problem (I think)

PostPosted: Mon May 12, 2003 9:23 am
by javier
Hey, how are you men........... 8)

you have to check the system memory, for this kind of programs you really need it.  say no lower than 384 -512 mgb ram are needed.

You do not specify how much do you have...............

Also, the computer must have activated the virtual memory that uses hard drive up to 2 mgb or so.  In case your video card has not enough memory also.

Re: An unusual exporting problem (I think)

PostPosted: Mon May 12, 2003 9:24 am
by d0mokun
whats the poly count on the model?
and which program is it you're using?
Also have you tried just leaving it.. a lot of the time on mine it appears to stop dead then after a min or two it'll finish and resort back to gmax, file exported et al.

Re: An unusual exporting problem (I think)

PostPosted: Mon May 12, 2003 12:30 pm
by Erez
say no lower than 384 -512 mgb ram are needed.


Really? and other computers can't?
LMAO, I only got 128!
These models are extremely expensive in Israel since they only got here, and you might know that the all economic situation here isn't well........ and my parents are not the kind of people to replace a machine every two years...... especially not just for one 3D model :(

Dan, how much poly count is recommended? it's a pretty simple model you know........
It's on gMax.........

Re: An unusual exporting problem (I think)

PostPosted: Mon May 12, 2003 12:51 pm
by d0mokun
weeeel poly wise, i like to stick under 50,000 but it all depends on how detailed etc.
some models are 12,000, some are 60,000. depends on the designer and other aspects.
As for 128mb.. lol... try booting into safe mode (by pressing f8 on startup; at the splash screen) then doing it. That'll make sure the pc doesnt load wanton crap and only loads the stuff you can [barely] survive on.

Re: An unusual exporting problem (I think)

PostPosted: Mon May 12, 2003 1:12 pm
by Erez
Well it's now on 21990 polygons and the model is almost done.........
I'll try doing this on safe mode :)

Re: An unusual exporting problem (I think)

PostPosted: Mon May 12, 2003 1:17 pm
by d0mokun
keep us all updated wontcha

Re: An unusual exporting problem (I think)

PostPosted: Tue May 13, 2003 6:55 am
by Erez
Guess what........... :(
I guess I'll need to find out someone that won't laugh on my work ;D and give it to him for the exporting........

Re: An unusual exporting problem (I think)

PostPosted: Tue May 13, 2003 11:13 am
by d0mokun
Guess what........... :(
I guess I'll need to find out someone that won't laugh on my work ;D and give it to him for the exporting........


[poke poke]

Re: An unusual exporting problem (I think)

PostPosted: Tue May 13, 2003 12:35 pm
by Erez
Hmmmmmm............
Dan, would you mind? ;)
You are a great designer and I'm a total beginner so just promise me that you only export it and not gonna laugh out on me all over the net ;D

Re: An unusual exporting problem (I think)

PostPosted: Tue May 13, 2003 12:40 pm
by d0mokun
Hmmmmmm............
Dan, would you mind? ;)
You are a great designer and I'm a total beginner so just promise me that you only export it and not gonna laugh out on me all over the net ;D


sure thang.. mail it to me at dd@bac-f6.com i'll pick it up within 2 minutes oof sending and return asap.
8)

Re: An unusual exporting problem (I think)

PostPosted: Tue May 13, 2003 1:02 pm
by Erez
Many thanks Dan :D
Should I do anything before you export it (such as part naming)?
I only want to check up the basic model (no animations and other thing...)
I sent you it right now :)