Hollow Fuselage...

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Hollow Fuselage...

Postby Anish » Sun Apr 27, 2003 10:33 am

Any body knows how to create a hollow fuselage (for a lagre cargo jet) and texture  it in Gmax ?  ???

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Re: Hollow Fuselage...

Postby willem » Mon May 05, 2003 5:32 am

Hi,
the way i did it on my F27 was this:
-select the polys of the fuselage section you want to "cabinize"
-use edit/clone to create a copy of the fuselage section
-select the cabin polys and add a normal modifier from the stack
-check 'flip normals' in the parameter rollout, to make the polys visible from the inside.
-if necessary create a polygon to make a cabin wall at either end.

After this you can apply the texture, which is not really something i know very well. Hopefully this will get you started.  ;)

Oh, and if you like your fuselage to have some thickness, you can non-uniform scale the cabin to make the diameter a bit less than the exterior fuselage.

Good luck!

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