by inbetween » Wed Mar 26, 2003 10:05 pm
Negatory on that....
The smokesystem is "all or nothing" with one exception:
Any effect file can be given a "lifetime", so if one of the
effects you have listed "ran out" of time it would go
away while the others continued; until the smoke key
was pressed again, which renews the "timer"...
When controlling effects with XML gauges you have some choices:
If the effect is made up of "type 21" sprites it can be
substituted for an aircraft "light"; to be controlled by
light keys or XML gauge. I made the afterburner for
the FSD T-38 this way, using the "strobe" lights, as
FSD had tied-up the smokesystem within the model
in order to provide wingtip vortices. I chose the strobe
because it is a on/off and not a togggle: the XML
gauge tests for afterburner on/off and the strobe
follows the logic, calling the effect file...
If the burner is in fact a light, as above, the jet smoke
can then be added using smokesystem(not the T-38. )
Wing and flap or strake vortices can all be "type 21"
sprites, and be individually controlled thru the "lights".
When lights are used this way you must of course do
some renumbering of light "types", and any swiches on
panels will wiggle on/off as well...
You can search libraries for freeware effects d/ls using
these concepts, looking back at least six months, for
ICFX*.zip
There are eight different ones, plus the T-38 effects:
TBURNv2.zip
Hope this long-windedness makes sense...
JR